Source Filmmaker

Source Filmmaker

How to change the direction the characters are looking (without clipping)
Well yeah. That ^^
Is there a proper way to do it without having to just individually change each bone in the viewmodel?
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Some models have something called "view_target", or something labelled similiar to that. It will be a bone place in front of the eyes. When it moves, the eyes continue to aim at it.

You may have to use a script to access the bone, though. It depends on the model.
ahh ok cheers ill try that. I'm trying to make a spy crab that isnt just the taunt. Thanks
Wait, the viewmodel? As in, the arms model?
R234 původně napsal:
Wait, the viewmodel? As in, the arms model?
Uh, I'm trying to get the spycrab thing where he holds the PDA and looks straight up.
Oh, you have to import the Spy's crouch_PDA or crouch_walk_PDA sequence, and set the body_pitch slider all the way up, like this: http://i.imgur.com/HuJZ17H.jpg
Naposledy upravil R234; 24. dub. 2014 v 14.08
oooooh thanks. I didnt know that was a thing. But how do i import the new sequence?
Right-click the model's animation set > import > sequence
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Datum zveřejnění: 23. dub. 2014 v 8.06
Počet příspěvků: 7