Source Filmmaker
Liquids colliding with objects/models
I'm having a problem where liquids that are a part of particle system is not colliding with a model, instead it goes right through the model.( P.S. it's custom, i downloeded it from a different site) is it even possible for any colliding in sfm?
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There are no physics (that I know of) built into SFM. As such no collision/hit points either. This means that particles have nothing to bounce off of. You can add SFMPhys, but even that won't stop particles from going through models (again as far as I know.)
You would need to animate this manually, so it would only be useful for a very small cluster of individual droplets, but this might be helpful:

http://steamcommunity.com/sharedfiles/filedetails/?id=201810896

I've managed to use it to have 2-3 midsize "sweat drops" on a character that roll down and then drop off, and it actually seems to work pretty well; though it takes a minute in the Graph Editor and some parenting (locks). You could probably also use it for a close-up shot of an umbrella, etc.
Particles do have a collision detection option, but that only applies to map geometry. they'll collide with maps, but not models. you would have to make a custom map with an invisible structure in order to get the effect you want.
Първоначално публикувано от raptornx01:
Particles do have a collision detection option, but that only applies to map geometry. they'll collide with maps, but not models. you would have to make a custom map with an invisible structure in order to get the effect you want.
i see, so i cant just take a random wall and make it have collsion huh?
Wall is a model, not a map...???
you can recompile the map with a wall. but i think it has to be a displacement, not a map model, not sure.
but if you do a add the map, can you match move it with the model's movement? I don't think so...
no, you have to set it up ahead of time. know exactly where things are going to happen and build the map pieces in the right shape.
The source engine currently has no complex water simulations. The most the engine can do atm is simulating the surface like a cloth, and refractions.
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Показване на 1-11 от 11 коментара
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Дата на публикуване: 22 апр. 2014 в 15:47
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