Source Filmmaker

Source Filmmaker

FriFugl 2014 年 7 月 21 日 上午 3:17
Scout model without the bag?
This is just a quick question, I have seen SFM animations with the scout, where he does nothave his bag, and I'd like to know how.

I know you can't remove it in SFM so it must be a custom model, but where can I find that?

Any help is appreciated.
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Postal Dude of Cykaland 2014 年 7 月 21 日 上午 3:19 
It is NOT a custom model, rather, it is under the unknown section in the scout's animation set.

At least, that is what I think.
EmperorFaiz.docx 2014 年 7 月 21 日 上午 3:24 
just right click scout, go to body groups and find backpack. turn it off.
FriFugl 2014 年 7 月 21 日 上午 3:35 
It is NOT a custom model, rather, it is under the unknown section in the scout's animation set.

At least, that is what I think.
You can't move all of it away.

引用自 EmperorFaiz.mp4
just right click scout, go to body groups and find backpack. turn it off.
There is noting called backpack in bodygroup.
Bop 2014 年 7 月 21 日 上午 3:57 
I believe it's called "pack". That's the HWM model, at least. Not completely sure about the player model.
最后由 Bop 编辑于; 2014 年 7 月 21 日 上午 3:58
Skeletogne 2014 年 7 月 21 日 上午 5:40 
Right click the scout in the animationset editor, go down to body groups, select pack, and then none.

I believe you need to use the HWM model, the one used for movie making, rather than the player model
Zappy 2014 年 7 月 21 日 上午 5:48 
The player model doesn't have a bag, shirt, pack, nor backpack bodygroup. Source Filmmaker's tf_movies' HWM Scout model has a pack bodygroup, but that model has clipping issues with many cosmetics.
最后由 Zappy 编辑于; 2022 年 12 月 28 日 上午 12:48
Skeletogne 2014 年 7 月 21 日 上午 6:08 
引用自 Vintage
The player model doesn't have a bag, shirt, pack, nor backpack bodygroup. Source FilmMaker's personal own HWM Scout which clips horribly with (almost) every single cosmetic has a pack bodygroup, but no matter what it's set to, cosmetics still clip horribly with the model.

I have a Scout model based upon the player model, as to not clip with cosmetics, but still with highpoly fingers and HWM flexes, and lots of bodygroups, including a shirt bodygroup where one can take the bag off, and cosmetics still don't clip. However, it's unreleased.
I have not noticed any horrible clipping with scout and cosmetics. And yes, I am using the hwm model.
Zappy 2014 年 7 月 21 日 上午 6:53 
Try putting on something like the Track Terrorizer, Fast Learner, or Digit Divulger.
FriFugl 2014 年 7 月 21 日 上午 7:14 
I've tried the hwm model, but I don't have the body groups section :S

Though I have yet to try and just move it from the unkown section.
最后由 FriFugl 编辑于; 2014 年 7 月 21 日 上午 7:14
Skeletogne 2014 年 7 月 21 日 上午 10:07 
引用自 Vintage
Try putting on something like the Track Terrorizer, Fast Learner, or Digit Divulger.
Okay, yep. I get what you mean.
Daddy Gaul Soodman OwO 2016 年 3 月 31 日 上午 3:30 
Ok here's how to easily do it :
Add scout model. Go to unkown. Locate bip_packtop and bip_packmiddle.
Then right click them both and click "Add sclae control" for both.
This will create two more things in unknown.
then just drag the slider back all the way.
DONE ! YOU'RE WELCOME :D
EmperorFaiz.docx 2016 年 3 月 31 日 上午 7:37 
引用自 One Sneaky Dalek
Ok here's how to easily do it :
Add scout model. Go to unkown. Locate bip_packtop and bip_packmiddle.
Then right click them both and click "Add sclae control" for both.
This will create two more things in unknown.
then just drag the slider back all the way.
DONE ! YOU'RE WELCOME :D
You g0ddamn necromancer
最后由 EmperorFaiz.docx 编辑于; 2016 年 3 月 31 日 上午 7:38
surfer171 2016 年 3 月 31 日 上午 7:59 
引用自 One Sneaky Dalek
Ok here's how to easily do it :
Add scout model. Go to unkown. Locate bip_packtop and bip_packmiddle.
Then right click them both and click "Add sclae control" for both.
This will create two more things in unknown.
then just drag the slider back all the way.
DONE ! YOU'RE WELCOME :D

a bold necromancer walks into a bar, but it was "dead" silent

stop necro a dead thread genius
Sxyro 2020 年 6 月 16 日 上午 12:49 
引用自 Daddy Giorno OwO
Ok here's how to easily do it :
Add scout model. Go to unkown. Locate bip_packtop and bip_packmiddle.
Then right click them both and click "Add sclae control" for both.
This will create two more things in unknown.
then just drag the slider back all the way.
DONE ! YOU'RE WELCOME :D

Is it possible to also remove the belt that holds the bag?
EmperorFaiz.docx 2020 年 6 月 16 日 上午 12:53 
Greetings, fellow necromancer.

Only HWM version of scout model has such bodygroup to remove the whole bag model.
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发帖日期: 2014 年 7 月 21 日 上午 3:17
回复数: 17