Source Filmmaker

Source Filmmaker

Chubby 25 aug, 2014 @ 0:28
[Help required] Bridge props at E point on cp_steel.
Hey guys,

I'm making a poster and I need the bridges in Cp_Steel that come out of the floor and connect to the point, I was wondering what the model name was or if there isn't one how can i get them into SFM? Thanks guys :demoticon:
< >
Visar 1-6 av 6 kommentarer
These bridges are not models, they are brushes.
Chubby 25 aug, 2014 @ 21:11 
Then how can I get them in, Is going into gamemode and manually capturing the points the only way?
You can do that, or make your own map, or even make a model.
Senast ändrad av 僕の名前 (仮); 25 aug, 2014 @ 22:42
Go into Game Mode and record a shot - it doesn't matter how long, you can even just press ESC before the countdown ends - near the final point. You should then be able to turn the brushes into standard animationsets like you would a camera or any other dynamic map object.
Entities are Entities are Entities in the Source engine's eyes. It doesn't matter if they're a Point Entity (dynamic and physics props) or a Brush Model (elevators, brush doors, other such moving geometry) - the engine considers them the one and same for the purpose of gameplay recordings.
Chubby 26 aug, 2014 @ 21:51 
I did what you said, got the bridges in my shot, I'd like the point to display it being capped as blu, but If I unrecord it stays red. Also, I tried changing the bodygroup of the hologram to display as blu, that worked except for the fact it added another red one ontop of that. Image here: http://i.imgur.com/RjH6FBp.png
< >
Visar 1-6 av 6 kommentarer
Per sida: 1530 50

Datum skrivet: 25 aug, 2014 @ 0:28
Inlägg: 6