Source Filmmaker

Source Filmmaker

Chubby 2014 年 8 月 25 日 上午 12:28
[Help required] Bridge props at E point on cp_steel.
Hey guys,

I'm making a poster and I need the bridges in Cp_Steel that come out of the floor and connect to the point, I was wondering what the model name was or if there isn't one how can i get them into SFM? Thanks guys :demoticon:
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僕の名前 (仮) 2014 年 8 月 25 日 上午 2:48 
These bridges are not models, they are brushes.
Chubby 2014 年 8 月 25 日 下午 9:11 
Then how can I get them in, Is going into gamemode and manually capturing the points the only way?
僕の名前 (仮) 2014 年 8 月 25 日 下午 10:42 
You can do that, or make your own map, or even make a model.
最后由 僕の名前 (仮) 编辑于; 2014 年 8 月 25 日 下午 10:42
6000 ANGRY BEES 2014 年 8 月 26 日 上午 3:14 
Go into Game Mode and record a shot - it doesn't matter how long, you can even just press ESC before the countdown ends - near the final point. You should then be able to turn the brushes into standard animationsets like you would a camera or any other dynamic map object.
6000 ANGRY BEES 2014 年 8 月 26 日 上午 4:42 
Entities are Entities are Entities in the Source engine's eyes. It doesn't matter if they're a Point Entity (dynamic and physics props) or a Brush Model (elevators, brush doors, other such moving geometry) - the engine considers them the one and same for the purpose of gameplay recordings.
Chubby 2014 年 8 月 26 日 下午 9:51 
I did what you said, got the bridges in my shot, I'd like the point to display it being capped as blu, but If I unrecord it stays red. Also, I tried changing the bodygroup of the hologram to display as blu, that worked except for the fact it added another red one ontop of that. Image here: http://i.imgur.com/RjH6FBp.png
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发帖日期: 2014 年 8 月 25 日 上午 12:28
回复数: 6