Unreal Tournament 2004

Unreal Tournament 2004

Modding Tutorials for UT2004
Hey are there any Modding Tutorials for UT2004?

Because I want to make a Half-Life Weapon Pack for it.

And I also want to know how to make Player Models.

Please Respond if you find any.
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1-8 / 8 のコメントを表示
Given the web rot of over 12 years, It's possible meowcat can guide you

DISCLAIMER: I am not meowcat, I do not know meowcat and meowcat does not know me and i cannot guarantee meowcat will guide you
最近の変更はAN BIFFED ELF!!!!が行いました; 2016年4月16日 16時17分
http://www.amazon.com/Mastering-Unreal-Technology-Level-Design/dp/0672326922

I highly reccomend this book, there is a little bit on setting up your own custom mod, but its mostly on using unrealed and focusing on mapping, but its a good start.

if you want to get hardcore into the programming side of things, you will want to learn unrealscript, learning c++ and java helps with all of that too.

as for modelling, maya or 3dsmax are great tools for that, milkshape is down to basics but it can export ut2k4 meshes and skeletons and such... the book mentioned above also has a tutorial on importing them in the game... definately worth the money!

also, check out this guys playlist:

https://www.youtube.com/channel/UC_GXUdC85i_25SHBya8KbbQ
最近の変更はBadMojoが行いました; 2016年4月17日 4時52分
BadMojo の投稿を引用:
http://www.amazon.com/Mastering-Unreal-Technology-Level-Design/dp/0672326922

I highly reccomend this book, there is a little bit on setting up your own custom mod, but its mostly on using unrealed and focusing on mapping, but its a good start.

if you want to get hardcore into the programming side of things, you will want to learn unrealscript, learning c++ and java helps with all of that too.

as for modelling, maya or 3dsmax are great tools for that, milkshape is down to basics but it can export ut2k4 meshes and skeletons and such... the book mentioned above also has a tutorial on importing them in the game... definately worth the money!

also, check out this guys playlist:

https://www.youtube.com/channel/UC_GXUdC85i_25SHBya8KbbQ

Thank You, this will give me a Good Head-Start.
This is worth a mention too:

http://www.3dbuzz.com/
I have no useful tips, nor do I know where you can find them... I simply came to say, THANK YOU for keeping this game alive!
Wumpus 2021年1月21日 18時32分 
You need the source code and a good editor. Both are hard to find. Wormbo has the source code and an I saw an old WOTGreal somewhere.
Ready 2021年1月21日 23時20分 
uh no they are not hard to find?

https://github.com/Deaod/UT2004 <-- all the decompiled scripts that make up the base game for UT2004.

Notepad or any other program you choose to edit the .uc files.

UMake --> on wormbo's website. google Wormbo UT2004.

3dbuzz has tons of tutorials. Check for the UT2004 Special Edition 2nd Disc for more info
最近の変更はReadyが行いました; 2021年1月21日 23時21分
High Voltage の投稿を引用:
uh no they are not hard to find?

https://github.com/Deaod/UT2004 <-- all the decompiled scripts that make up the base game for UT2004.

Notepad or any other program you choose to edit the .uc files.

UMake --> on wormbo's website. google Wormbo UT2004.

3dbuzz has tons of tutorials. Check for the UT2004 Special Edition 2nd Disc for more info

Or you can just use unrealed to decompile all the scripts, ucc is the compiler that should be in the system folder will allow you to recompile them again .. Wotgreal will allow you to add or extract the other stuff thats packed in a *.u file.. Like images and such
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投稿日: 2016年4月15日 3時01分
投稿数: 8