ORION: Prelude

ORION: Prelude

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[魔界復興] Yume 2016 年 7 月 23 日 上午 11:09
WTFF ?
why graphics are that bad ?
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Hamsterman 2016 年 7 月 23 日 下午 12:03 
Because it's made in Unreal Engine instead of the newer AAA game engines that you're used to.
Mohl 2016 年 7 月 24 日 下午 10:36 
Also because the game is from like 2008, updated over the years.

If the framework is old, you can't really improve anything else without going for that first.
Hamsterman 2016 年 8 月 4 日 下午 7:54 
Also because the game is from like 2008, updated over the years.

If the framework is old, you can't really improve anything else without going for that first.
It first came out in 2012
PRAZ  [开发者] 2016 年 8 月 5 日 上午 9:22 
I believe Mohl is referring to the actual age, in regards to private development - not the first public release.
最后由 PRAZ 编辑于; 2016 年 8 月 5 日 上午 9:23
[魔界復興] Yume 2016 年 8 月 5 日 上午 11:31 
optialization update for ORION ?
789it789 2016 年 8 月 6 日 上午 12:56 
引用自 ☣FireAngel☣
optialization update for ORION ?
Better optimization would be nice.
[魔界復興] Yume 2016 年 8 月 6 日 上午 3:23 
引用自 789it789
引用自 ☣FireAngel☣
optialization update for ORION ?
Better optimization would be nice.
soo tell developers to doo it ;)
Tenjen 2016 年 8 月 6 日 上午 7:20 
given what it costs (or used to) what did you expect? :steammocking: Crysis 4?
Captain Stitch 2016 年 8 月 6 日 上午 10:04 
more like WTFF is this kid ?
this is like asking why the 80s had so weird hairstyles.....

i for my part love the design the idea and this is much more fun than CoD infinite warfare with its seemingly top notch graphics
最后由 Captain Stitch 编辑于; 2016 年 8 月 6 日 上午 10:05
[魔界復興] Yume 2016 年 8 月 7 日 上午 3:25 
IM 23 !!! morons
Captain Stitch 2016 年 8 月 7 日 上午 3:57 
yeah "moron" we dont care
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发帖日期: 2016 年 7 月 23 日 上午 11:09
回复数: 11