XCOM 2
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Riftkeeper
   
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44.843 MB
Mar 26, 2016 @ 7:41pm
Jul 8, 2017 @ 6:32pm
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Riftkeeper

Description
This mod introduces a new lategame threat: the Riftkeeper. It appears around the same time as the gatekeeper but becomes more common in the following weeks. It can spawn in addition to the "normal" boss-aliens (sectopod and gatekeeper) and will make your lategame considerably harder. There is also a new autopsy and a new lategame utility Item included. Spoiler warning: If you want to experience this new threat without previous informations, stop reading now!


Riftkeeper Abilities:
-Despite its intimidating size, the Riftkeeper does not use damaging attacks all that often(allthough its beamattack is dangerous).
-the Riftkeeper is sturdy and resistant to all kinds of explosions (explosives will still shred as usual, but the hp damage is lowered)
-the Riftkeeper loses its resistance against explosive damage when it opens
-Immune to mind altering effects!
-It has stasis and sustain
-Mindshields and Solace make your Soldiers immune to stasis
-It has the unique ability to create rifts that instantly summon small groups of lesser enemies
-Since the Riftkeeper rarely makes use of damaging abilities, it will most likely ignore mimic beacons
-In the latest campaign stages, a stronger variant with possibly nasty surprises may appear

I suggest lockdown, shredding, armor piercing or psionic damage to deal with this pokeball.

Rift Beacon:
You will now get rewarded for your troubles! The newly added autopsy unlocks a new Item, the Rift Beacon. It allows you to summon in reinforcements from the Avenger's barracks. Since this Item is extremely powerful it has some drawbacks. Properties:
- It is expensive and is destroyed after a single use! (Cost: 4 corpses, 400 supplies, 3 cores on Legendary)
- The spawning location of your reinforced soldier is somewhat random, but centered around the location where the beacon explode. It can spawn up to a screen away, so be careful where you deploy the beacon.
- By default high ranking Soldiers are prioritized.Remember to equip them in advance!
- To prioritize other soldiers, build the Rift Anchor and give it to the soldier you want to summon (has to be done before the mission starts!)
- The Dimensional Rift Generator of the Avenger has to recharge after a single use, so dont bother bringing more than one to your missions
-The Reinforcing soldier acts like a normal member of your squad, that means it can ofcourse die!
-Only unwounded soldiers can act as reinforcements. Soldiers with high rank are chosen first.
-If no eligible soldier can be found, a new Rookie gets recruited for free and joins your battle.
-The reinforcement soldier has a single move the turn he gets teleported in.
-Since this technology is new and still dangerous, soldiers walking through the Dimensional Rift will suffer a small injury.

Basic unit concept came from the reddit user /u/Vathar. Rift Anchor idea by Oberfuhrer-Raziel.

Known Bugs:
If you summon a Shinobi via Riftbeacon: Fleche deals enormous damage in the turn the Unit got summoned. Leaving it in for now because its somewhat hilarious (just imagine your shinobi chargin through the rift) and somewhat hard to fix.

Donations
As usual, donations are not required at all ;), but since sometimes people ask, here we go:

[www.paypal.com]
Popular Discussions View All (2)
7
Dec 11, 2016 @ 2:36pm
PINNED: HOWTO: Ini editing
LeaderEnemyBoss
1
Jan 16, 2017 @ 4:19pm
Translation
Kanario97
211 Comments
Eye of Arrow Jan 20, 2022 @ 2:51am 
Thx. That was challenging !
Syro System Aug 4, 2019 @ 5:06am 
@Sir Luis That's not this mod's fault. That is the fault of banish being the most broken skill in the entire game when paired with a level 3 expanded mag and crit boosters.

I seriously hate what weapon attachments do to the game so much (repeaters and hair triggers are the worst, but the rest are bad as well) that I never use them anymore.
I just treat them as "advent tech scraps we can't use for anything, but can make money of at the black market". PCSes get the same treatment because anything that allows you to stack aim for free is bad game design.

Do that and install the mod "Reload Ends Turn" if you want the game to be interesting to play again.
Mr Critterfur Nov 9, 2018 @ 10:14pm 
I saw that after commenting. Apologies.

Thank you.
LeaderEnemyBoss  [author] Nov 9, 2018 @ 5:41am 
Mr Critterfur Nov 8, 2018 @ 3:36pm 
Is this WotC compatibale? Because this mod prevents my game from loading. It crashes after the Feral Menu screen.
Snoup Sniddly Oct 4, 2018 @ 11:16pm 
"If you summon a Shinobi via Riftbeacon: Fleche deals enormous damage in the turn the Unit got summoned. Leaving it in for now because its somewhat hilarious (just imagine your shinobi chargin through the rift) and somewhat hard to fix.
"

This is the funniest shit
Sir Luis Aug 14, 2018 @ 10:02pm 
oo yeah about that mark 2 riftkeeper was scary first time i finally ran into him but nowadays like 1 soldier and banish skill n u got dead riftkeeper in 1 turn. they seem like they are weak or nerfed? im thinking we need like a mark 3 or 4 maybe 1 day?
Pain May 8, 2018 @ 9:41am 
So glad I downloaded this. I knew I was in for a challenge... But Jesus god damned christ. I got so lucky and didn't lose a single squadmember. This thing summons allies via rifts like it's welcoming them to a party. A party to celebrate on your squads scattered remains that is. What a seriously tough fight that was - this enemy definitely deserves to be called a "Boss".
Dragon32 Jan 15, 2018 @ 10:25am 
@luis.mendez6:
There already are two versions of the Riftkeeper, one's literally called Riftkeeper Mk II
Sir Luis Jan 14, 2018 @ 9:39pm 
PLEASE!!!!