Cities: Skylines

Cities: Skylines

2,037 ratings
Transfer Manager CE v3.0.53
21
14
4
14
7
7
9
8
4
2
3
5
4
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
1.343 MB
May 6, 2022 @ 7:06pm
Jun 7 @ 10:34am
118 Change Notes ( view )

Subscribe to download
Transfer Manager CE v3.0.53

Description
Description
Modifies the vanilla Transfer Manager to prefer closer transfers. ie Garbage trucks will go to nearby buildings first to collect garbage rather than travelling all the way across the city to get the garbage at some distant building.



Main Features
  • Improved matching algorithms
  • Allows low level control over a buildings transfers based on district, building and distance restrictions
  • Improved Import / Export controls including import restrictions, export vehicle limits and outside connection distance multipliers so one connection or connection type can be preferred over another.
  • Improved goods delivery options including factory first and warehouse first along with many other options allows you to organise your deliveries just how you want them
  • Supports using path matching to improve matches when your geography or network is complex.
  • Multi-threaded for better in-game performance.
  • Generic industry, DLC industry and commercial buildings can now re-request IN material when they have no material in storage and the responding truck(s) are still a long way away.
  • Vehicle AI - Enhances service vehicles to look for close by issues to resolve, so for example if a garbage truck is out at a building collecting garbage and another building next door also has garbage it will pick that up as well. (Service vehicle AI supported: FireTruckAI, FireCopterAI, GarbageTruckAI, PoliceCarAI and PoliceCopterAI)
Improved Matching Algorithms
This mod features 4 matching algorithms that have been carefully crafted for each transfer reason:
  • Match Incoming First
  • Match Outgoing First
  • Balanced (most similar to vanilla)
  • Priority only
By carefully selecting the right match mode for each transfer type this mod is able to produce much better matching results.

How To Use
I have written a brief overview of the main features and how to use them here.
There is also a brief explanation of the Transfers tab.

Background
The original idea for this mod was by pcfantasy and his More Effective Transfer Manager

Unfortunately he stopped working on it so another developer Cambrium started a new version, More Effective Transfer Manager (continued). Sadly after doing lots of great things with the mod he decided to introduce some malicious code into the mod and was booted off the workshop along with his mod. Discussion

This left lots of subscribers in the lurch as they could no longer use what had become quite a nice mod. I was asked if I would be willing to reboot this mod so that people could continue to play the game with its features. This is the result.



Incompatible Mods

Note: While Advanced Outside Connection is currently listed as compatible with this mod, we have found that the mod tends to produce double offers for outside connections when altering the ratio values that may cause issues with your game such as overwhelmed outside connections.

Translation
Supported Languages: English, Chinese (Simplified), Dutch, French, German, Japanese, Korean, Polish, Portuguese, Russian and Spanish.
Translation
We have set up a translation project on
[crowdin.com]
You are invited to join and provide translations, if you want us to add a language just leave a message in the comments below.
Source Code
Can be found on Github[github.com]
Discord
We have set up a Discord[discord.gg] sever to help with support.
[discord.gg]
Donation
If you appreciate my efforts then a small donation would be welcome.
[www.paypal.com]
Test Version
New features are being developed with the TEST version. If you are willing, feedback and bug reports would be great.

Changes


Version 3.0.53
  • Bug fix: Building Panel - Fixed settings panel not responding to input sometimes.
  • Bug fix: Building panel - Don't hide mail tab for main buildings as they now request both mail and mail2 when option set.
Version 3.0.52
  • Bug fix: Building Panel - Fixed crash when trying to draw distance restriction circle.
Version 3.0.51
  • Enhancement: Status - Added headings to each section.
  • Design change: Vehicle tab - Changed heading color to match Status tab
  • Bug fix: Building Panel - Call SetBuilding rather than changing building id directly.
  • Bug fix: Status - Show all transport building net nodes, not just the ones with vehicles.
  • Bug fix: Issue Panel - Refresh highlight button tool tip.
Version 3.0.50
  • Almost every part of the mod has been looked at and hopefully improved. It features a new sick handler, Employ over-educated worker code and a substantially faster path distance algorithm. There are too many changes to list them all here, please see the Change Notes for all the new features.

See Change Notes for earlier versions
Popular Discussions View All (30)
115
May 29 @ 2:42am
Bug reports
Sleepy
3
Apr 15 @ 5:43pm
Function with Sunset Harbor?
BodyBagger
34
2
May 27, 2023 @ 6:54am
PINNED: How To Use
GalaKitty
1,809 Comments
dezinomrah 10 minutes ago 
also just noticed and remembered, occasionally it'll be a truck from a unique factory that they'll be waiting for, which are all quite far away and each have nearby unique factory warehouses and cargo train stations which normally all work harmoniously together, rather than the factory truck making a direct delivery and bypassing warehouse/train. i'd have to say you may be better off reverting today's updates to the previous state at this point because its normally wondrous functionality seems to be broken.
dezinomrah 17 minutes ago 
@sleepy thanks for the mod, it's so good that vanilla is unplayable once you've used it. however, playing now with the very latest version (and earlier today with the previous one from today), i'm getting way more "not enough goods" in my commercial areas. every one of those is waiting on unspawned trucks at a very faraway cargo train terminal that is supposed to only serve the oil industry district in which it's located. i played last night and this definitely started happening today with the updates. please let me know if there's any more info i can provide that would help you debug it.
JesV21 21 minutes ago 
Ever since the update local matching of goods no longer seems to work. My imports and exports have exploded. I have them quite evenly matched with only 300 pieces of general goods being exported. That is now tenfold to over 3000 pieces. Neighboring buildings are both importing and exporting the same type of goods. Also taxiss seem to have lost their way by stopping in the middle of the highway. Hopefully a fix will follow soon.
The Jax 3 hours ago 
@Sleepy thank you for your consideration on a hybrid version. I am currently looking for an alternative or to use your github option for a earlier version. It is almost impossible to use the mod in its current state. My large gaming monitor is currently down and needs to be replaced so i am working off a smaller monitor and it is very difficult to scroll the map with the mod box in the way. It is also difficult because once i click on a district, it turns green in a a way I can almost just not see through it to see where i am even at on the map. I really hope you fix this soon for me and everyone else who is not saying anything. Thanks!
Sleepy  [author] 4 hours ago 
@georg28

I think I have fixed the drop down not responding issue as well in 3.0.53. Let me know if you are still having trouble with either of these issues.

Thanks for your help.
Sleepy  [author] 5 hours ago 
@georg28

Assembly TransferManagerCE, Version=3.0.51.39112,

It looks like you still have 3.0.51. Could you try unsubscribing then re-subscribing to force a new download?
georg28 5 hours ago 
Thank you so much for your work and the update - I loaded into the game and at first it seemed to be resolved - adjusting the crematoriums worked perfectly fine so as a next step, I wanted to try something else; clicked on a crop field and ran into the same issue with the game breaking.

It looks very similar but here the new log-file:

https://zerobin.net/?f489db5a7d4fb1ba#DIYS5gIT15XyppQcOsUO0cI0tcpacvbOAEhz7BZfvng=
Sleepy  [author] 5 hours ago 
@georg28,

Thank you for uploading the file. I have uploaded a new version 3.0.52 that should fix the issue for you.
georg28 6 hours ago 
Okay I see the link to my log file got removed maybe this one works:

https://zerobin.net/?4c86e0cd3fc404b0#JYbHmiDFWIl+xyEXrpq1DJfa7pW1iJVWBqC4bYjM9VY=

Let me know if there's a specific place you prefer to share it - thanks for taking the time
georg28 6 hours ago 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).