Cities: Skylines

Cities: Skylines

Transfer Manager CE v3.1.10
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Update: Jul 21 @ 5:56pm

Version 3.1.10
Enhancements
  • Transfer Restrictions - Split outside connection priority into cargo and citizen options
  • Outside Panel - Added "In / Out" column to panel.
  • Building Panel - Split stops out to separate tab to reduce need to scroll.
  • Transfer Restrictions - Added separate settings for cargo warehouse train and road connections. Click cargo warehouse to toggle between buildings.
  • Settings tab - Added light colored panel behind outside connection settings.
  • Capacity tab - Added light backing panel to match settings panel.
  • Building Panel - Clicking same building will cycle through sub buildings.
  • Outside Selection Panel - Added direction to the checkbox labels.
Design changes
  • Added transport type to the name when not Road.
  • Transfer Restrictions - Now apply a response curve to outside connection priority to make the slider have linear strength
  • Building panel - Show global in slider label rather than as separate label.
Bug Fixes
  • Fixed a vanilla bug with cargo warehouses where trains would go to a nearby cargo station instead of using the train line in the cargo warehouse.
  • Improved fix for trains going to close by cargo stations instead. (Unspawn location bug)
  • Patched vanilla function CargoTruckAI.FindCargoStation as it often doesn't find the nearest cargo station.
  • Building Panel - Fixed building clear button not working.
  • Building Panel - Save and restore last active tab when closing / re-opening panel.
  • Fixed vanilla function TransportStationAI.CreateConnectionLines so it doesn't create 2 sets of bus lines.
  • Vehicle AI: Garbage AI - Added check for Garbage Problem as well
  • Check for RoadAccessFailed before calling CheckRoadAccess.
  • Path Distance - Check for RoadAccessFailed before trying to access segment.
  • Path Distance Panel - Use correct algorithm type for initial nodes and display initial node for each building.
  • Status - Eldercare and Childcare now appear in outgoing not incoming section
  • Path Distance - Increased heuristic max candidate positions to 256.
  • Path Distance - If PathFailed flagged building has parent building try to get node for that instead.
  • Path Distance Panel - Fixed building clear button.
  • Fixed vanilla warehouse patch not correctly removing Empty mode 20% capacity limit.
  • Apply outside connection priority to all transfer reason types.
  • Transfer Restrictions - Exclude warehouses from building import check.

Update: Jun 17 @ 4:02pm

Version 3.0.67
  • Bug fix: Transfer Restrictions - Unique factory not applying outgoing restrictions correctly.
  • Bug fix: Settings - Outside Connection Priorities not saving correctly.

Update: Jun 16 @ 9:36pm

Version 3.0.66
Enhancements
  • Transfer Restrictions - Changed Outside Connection Multipliers to Outside Connection Priority.
  • Transfer Restrictions - Split incoming and outgoing distance restrictions.
  • Transfer Restrictions - Added option to enable / disable individual outside connections.
  • Outside Connection Panel - Added "Usage" column to panel.
  • Settings - Added "Tough on crime" option to increase police presence in the city.
  • Settings - New warehouse smarter import / export option for balanced mode warehouses.
Design Changes
  • Building Panel - Only show distance circle when on the corresponding settings tab.
  • Transfer Restrictions - Coded up new transfer rules for Cargo Warehouse.
Bug fixes
  • Path Distance - Detect when a cargo station is turned off or on and recalculate the connection graph.
  • Building Panel - Don't change the tab index when closing panel.
  • VehicleAI - Don't put out requests when in Arriving phase.
  • Transfer Manager - Added additional check to ensure fill mode warehouses don't export and Empty mode warehouses don't import.
  • Cargo Warehouse - Ensure we get the parent warehouse when setting priority.
  • Police Vehicle AI - Require more than 1 criminal to assign police car to the building.
  • Transfer Restrictions - Unique factories not getting garbage collected when outgoing building restrictions set.

Update: Jun 9 @ 2:31am

Version 3.0.57
  • Bug fix: Issue Panel - Fixed issue panel not detecting some issues correctly.
  • Bug fix: FireTruckAI - Can't check for closer vehicle as we may end up in a respond / cancel loop.
  • Bug fix: Building Panel - Don't clear match list when changing tabs.
  • Bug fix: Issue Panel - Fixed path row columns not aligning.

Update: Jun 8 @ 4:05pm

Version 3.0.56
  • Enhancement: Match Set Logging - Added cycle number to the log file name.
  • Design change: Transfer Restrictions - Cargo warehouses will now prioritise same transport type matches over other types and strongly prefer using train when transferring to another cargo warehouse.
  • Bug fix: Building panel - Outgoing building restrictions has wrong label.

Update: Jun 7 @ 9:00pm

Version 3.0.55
  • Enhancement: District Panel - Added "Show All Districts" option
  • Enhancement: Selection Tool - District selection tooltip text color based on type of district under mouse.

Update: Jun 7 @ 6:40pm

Version 3.0.54
  • Enhancement: District Selection - Display district name in information tool tip to make it easier to select correct district.
  • Design change: Path Distance - Set cargo delay to 0 when loading old save games from previous versions of TMCE for backwards compatibility.

Update: Jun 7 @ 10:34am

Version 3.0.53
  • Bug fix: Building Panel - Fixed settings panel not responding to input sometimes.
  • Bug fix: Building panel - Don't hide mail tab for main buildings as they now request both mail and mail2 when option set.

Update: Jun 7 @ 9:40am

Version 3.0.52
  • Bug fix: Building Panel - Fixed crash when trying to draw distance restriction circle.

Update: Jun 7 @ 4:46am

Version 3.0.51
  • Enhancement: Status - Added headings to each section.
  • Design change: Vehicle tab - Changed heading color to match Status tab
  • Bug fix: Building Panel - Call SetBuilding rather than changing building id directly.
  • Bug fix: Status - Show all transport building net nodes, not just the ones with vehicles.
  • Bug fix: Issue Panel - Refresh highlight button tool tip.