Team Fortress 2

Team Fortress 2

The Toxophilite
Stats
Someone has to start it
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Showing 1-4 of 4 comments
poseidongamer02 Feb 2, 2018 @ 6:55am 
I'm thinking a stealth weapon, not just a reskin. Ideas for stats needed
EpicLucario52 Feb 12, 2018 @ 6:20pm 
Stealth, huh? In that regard...

+silent firing
+no tracer
+20% projectile speed
+30% drawn-back mobility
=can choose between two different arrow types
-20% damage
-30% damage vulnerability while active
-10% movement speed
-arrowhead cannot be ignited
-no tauntkill with Blunt Arrow equipped

=Alt Fire: Blunt Arrow= Press R to swap between the normal arrow and an arrow that deals 70% less damage, but instead of dealing a crit on headshot, it inflicts an effect similar to a Sandman Stun, but with a shorter stun time and significantly less stun time falloff.

Just my idea. Putting in the blunt arrow may have to call for another arrow model, though...
Th3_F1xer Mar 5, 2023 @ 7:50pm 
Idk about Stealth for this weapon, but I'd like to give some ideas about this weapon anyway:

*Woodsman Ranger* — Press R to change type of arrow. There's are 3 types: Basic, Fire and Explosive. Each type has their own capacity(Basic: 10; Fire: 6; Explosive: 4)

Stats:
+) Movement acceleration after Headshot kill for 2 seconds.(does not stack, only resets a buff)
-) Less ammo from ammo packs by 20%
-) Takes longer to charge an arrow by 30%

Hidden stats:
Explosive arrow deals +50% bonus damage against buildings, but this type of arrow cannot headshot(cos it explodes on impact right away).

Fire arrow deals less damage to players by 35%, but can ignite an enemy for 5 seconds with 10-15 afterburn damage. Also, can ignite Pyros(cos arrow penetrates his suit)

Basic arrow is a standard one

Every arrow has one downside — overcharging weapon will make your arrow fly by random(I mean it's like Huntsman mechanic, but faster duration till you could overcharge)
Last edited by Th3_F1xer; Mar 5, 2023 @ 7:52pm
leminsc8 Apr 10, 2023 @ 7:38am 
allow dubble kill if able
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