Sid Meier's Civilization VI

Sid Meier's Civilization VI

180*108 Earth Map
heres a google translation, its propbly bad. but it may help.
This mod is a 200 * 120 Earth map based on the Gall-Bomford Pseudo-Cylindrical Projection. Taking into account the gameplay, Europe, Japan and some islands were enlarged, and Sahara, Siberia, Alaska and the Pacific narrowed. All resources are placed according to the real geographical location.

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*! note! *

In order for this mod to work, you need to manually add two folders and copy and paste the two files into it:

1.
Go to the Civilization VI installation directory and add the following two folders:
"\ Base \ Assets \ Configuration \ Data \ Civ6_Map_Utility \ Map_Sizes \"
"\ Base \ Assets \ Gameplay \ Data \ Civ6_Map_Utility \ Map_Sizes \"

2.
Copy this file in the folder "Steam \ steamapps \ workshop \ content \ 289070 \ 973878936" 'MASSIVE_MapSizes.xml'
Paste it into "Sid Meier's Civilization VI \ Base \ Assets \ Configuration \ Data \ Civ6_Map_Utility \ Map_Sizes \"

3.
Copy this file in the folder "Steam \ steamapps \ workshop \ content \ 289070 \ 973878936" 'MASSIVE_Maps.xml'
Paste it into "Sid Meier's Civilization VI \ Base \ Assets \ Gameplay \ Data \ Civ6_Map_Utility \ Map_Sizes \"

I'm sorry to let you use this Mod so troublesome, but as you know, civilization VI map editor did not officially released, the editor still needs a lot of work to become more perfect. I used a mod called Civ6 Map Utility on Civfanatics to help create large map sizes. I am very sorry for the troubles caused by compatibility issues. In addition, Civ6 Map Utility is a good mod, I hope we can support.
Civ6 Map Utility home page: https://forums.civfanatics.com/resources/civ6_map_utility.25602/

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Summary:

This is a map of the place of birth, where most of the births of civilizations coincide with the original set, but the birthplace of these civilizations has changed, taking into account other factors:
Germany: Berlin
Sydney, Australia
Egypt: Thebes
Greece (song): Constantinople
Poland: Warsaw
Taking into account the necessary 3-grid distance between cities, the location of some cities also has a 1 to 2 grid offset, Brussels did not appear in this map because of the location is really inadequate.

Game maps follow a strict rules of generation, all natural wonders can not be reached. To allow the Thames to co-exist with the White Cliffs of Dover while leaving space in London to locate parts of the city, White Cliffs at Dover were moved to the Cornwall on South West England.

My computer configuration is 16G memory, i7 6700HQ and GTX965M, loading time is generally about 7 to 8 minutes, I am not sure whether the lower configuration of the computer can load this map.

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Known issues:

When this map is loaded with other mods, conflicts may occur causing the game to crash.

Because this game map far exceeds the maximum size set by the game body, when the savage find your city, the game program will spend a lot of time to calculate the unit movement path, making the round waiting unusually long, it is recommended that the game is set Choose no barbarian tribal options.

Once all the Pantheon creed were created by the AI, the player can not create the Pantheon, at the same time the game will collapse and exit. Therefore, it is recommended that players grab the Pantheon creed as soon as possible.
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Showing 1-1 of 1 comments
Desgraça Jul 8, 2018 @ 2:03pm 
So, I did everything, but every time I try to play one game I put the 200x120 earth map and it automatically changes to "pangeia". help plz?
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