Garry's Mod

Garry's Mod

Half-Life Resized Maps
Half-Life: Blue Shift/Opposing Force resizing soon?
Considering that you built this from the ground up, I assume you can create the maps for those dlcs.
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Showing 1-10 of 10 comments
RodeoRat May 27, 2023 @ 2:44pm 
I would really appreciate Blue Shift and Opposing Forces maps to be on gmod
Shadowysn Mar 30, 2024 @ 10:36pm 
Blue Shift and Opposing Force only have their maps in GoldSrc, and there are no source RMF (equivalent of source VMF files, but for GoldSrc) files for them.

I ported half of Blue Shift's maps to the Source Engine using decompiles as an experiment, and it seems the reason why nobody has already made a full package of Gearbox's maps for Gmod is that all brushwork data that isn't needed for GoldSrc maps is completely removed in the compiled bsp file, and the result is you needing to manually repair the entire map's brushwork as well as deal with other problems from porting GoldSrc to Source, like map logic not being compatible.
This takes a lot more time and effort than fixing a decompiled Source map, which has most if not all of it's brushwork intact in the compiled bsp.

It also didn't help that for a long time the only decompilers available for GoldSrc frequently made incorrect textures and invalid brushes, needing further work to fix as well.
Even now, the newest decompiler can't fix brushwork so you still have to tediously manually fix them, but it doesn't suffer from the issues the older decompilers had as much anymore.
Last edited by Shadowysn; Mar 30, 2024 @ 10:36pm
Freya Oct 25, 2024 @ 11:48pm 
Originally posted by Shadowysn:
Blue Shift and Opposing Force only have their maps in GoldSrc, and there are no source RMF (equivalent of source VMF files, but for GoldSrc) files for them.

I ported half of Blue Shift's maps to the Source Engine using decompiles as an experiment, and it seems the reason why nobody has already made a full package of Gearbox's maps for Gmod is that all brushwork data that isn't needed for GoldSrc maps is completely removed in the compiled bsp file, and the result is you needing to manually repair the entire map's brushwork as well as deal with other problems from porting GoldSrc to Source, like map logic not being compatible.
This takes a lot more time and effort than fixing a decompiled Source map, which has most if not all of it's brushwork intact in the compiled bsp.

It also didn't help that for a long time the only decompilers available for GoldSrc frequently made incorrect textures and invalid brushes, needing further work to fix as well.
Even now, the newest decompiler can't fix brushwork so you still have to tediously manually fix them, but it doesn't suffer from the issues the older decompilers had as much anymore.

Makes me wonder into what problems the Post-GoldSource team went through when porting "They Hunger" into Half-Life: Source. Now I'm more the glad that they went into all the trouble of porting over all the maps, textures, npcs and scripts from that old campaign into HL:Source.

Aaaaaand all of that just so that some guy from russian took all of their work and put it into the Garry's Mod workshop completely broken, and then insulting or being edgy towards people who asks questions in the comments as if he was entitled to anything.
Shadowysn Oct 25, 2024 @ 11:52pm 
Originally posted by Vanilla:
Makes me wonder into what problems the Post-GoldSource team went through when porting "They Hunger" into Half-Life: Source. Now I'm more the glad that they went into all the trouble of porting over all the maps, textures, npcs and scripts from that old campaign into HL:Source.

Aaaaaand all of that just so that some guy from russian took all of their work and put it into the Garry's Mod workshop completely broken, and then insulting or being edgy towards people who asks questions in the comments as if he was entitled to anything.
Funny coincidence, my work on porting Blue Shift to Source was also taken by another russian without my permission and uploaded to ModDB and despite crediting the maps to me, his attitude in the description implies he is the one spearheading the entire project as if I didn't do all the hard work.
Last edited by Shadowysn; Oct 26, 2024 @ 12:03am
Freya Oct 26, 2024 @ 12:20am 
Originally posted by Shadowysn:
Originally posted by Vanilla:
Makes me wonder into what problems the Post-GoldSource team went through when porting "They Hunger" into Half-Life: Source. Now I'm more the glad that they went into all the trouble of porting over all the maps, textures, npcs and scripts from that old campaign into HL:Source.

Aaaaaand all of that just so that some guy from russian took all of their work and put it into the Garry's Mod workshop completely broken, and then insulting or being edgy towards people who asks questions in the comments as if he was entitled to anything.
Funny coincidence, my work on porting Blue Shift to Source was also taken by another russian without my permission and uploaded to ModDB and despite crediting the maps to me, his attitude in the description implies he is the one spearheading the entire project as if I didn't do all the hard work.

And here I thought that ModDB at least had better moderation than the workshop. I'm really sorry you had to go through that. And I hope that encounters like that didn't take away the passion you have with the things you decide to work on.
Shadowysn Oct 26, 2024 @ 6:21am 
Originally posted by Vanilla:
And here I thought that ModDB at least had better moderation than the workshop. I'm really sorry you had to go through that. And I hope that encounters like that didn't take away the passion you have with the things you decide to work on.
Thanks for the comfort. I got it taken down eventually, though it had stayed for months long enough for a few people to record, play on it and credit it to the russian.
I think it's just an unfixable problem with large communities and flexible upload sites in general - someone will eventually abuse the flexibility, but cutting out the flexibility hurts the community more than the bad actors.
Just reinforces me to be careful with future porting work.
Last edited by Shadowysn; Oct 26, 2024 @ 6:30am
Freya Oct 29, 2024 @ 5:25am 
Originally posted by Shadowysn:
Funny coincidence, my work on porting Blue Shift to Source was also taken by another russian without my permission and uploaded

“Ever get that feeling of déjà vu?”

https://gamebanana.com/mods/550092

Why is it always russians man?

Also. I love that if you try to download his upload, Gamebanana warns you that the .rar contains an executable lol
Shadowysn Oct 29, 2024 @ 5:59am 
Originally posted by Vanilla:
Originally posted by Shadowysn:
Funny coincidence, my work on porting Blue Shift to Source was also taken by another russian without my permission and uploaded

“Ever get that feeling of déjà vu?”

https://gamebanana.com/mods/550092

Why is it always russians man?

Also. I love that if you try to download his upload, Gamebanana warns you that the .rar contains an executable lol
*big ol' sigh*
The russian used my current GB upload and not the Gmod workshop version or the stolen one from the older russian, that I can confirm from looking in the files and finding the new additions I've made since.

S'not even enough that I already put my BS maps in the Gmod workshop and took the time to properly fix up stuff for Gmod with LUA, they just put everything in as-is and don't care for any of the issues it causes. Didn't even credit me in the description or the files. :bbtcat:

Thanks for bringing my attention to this. :cleancake:
Freya Oct 29, 2024 @ 3:54pm 
Originally posted by Shadowysn:
Originally posted by Vanilla:

“Ever get that feeling of déjà vu?”

https://gamebanana.com/mods/550092

Why is it always russians man?

Also. I love that if you try to download his upload, Gamebanana warns you that the .rar contains an executable lol
*big ol' sigh*
The russian used my current GB upload and not the Gmod workshop version or the stolen one from the older russian, that I can confirm from looking in the files and finding the new additions I've made since.

S'not even enough that I already put my BS maps in the Gmod workshop and took the time to properly fix up stuff for Gmod with LUA, they just put everything in as-is and don't care for any of the issues it causes. Didn't even credit me in the description or the files. :bbtcat:

Thanks for bringing my attention to this. :cleancake:

Seriously, what is it with Garry's Mod and all the russian kids always submitting someone else's work from other games as their own without at least checking if they work on Garry's Mod.

Is the equivelant to uploading Valve-made Half-Life 2 deathmatch maps to the Garry's Mod workshop while saying "I did this map because I 'ported' it to Gmod."
Shadowysn Nov 3, 2024 @ 4:04am 
Originally posted by Spooky Vanilla:
Originally posted by Shadowysn:
*big ol' sigh*
The russian used my current GB upload and not the Gmod workshop version or the stolen one from the older russian, that I can confirm from looking in the files and finding the new additions I've made since.

S'not even enough that I already put my BS maps in the Gmod workshop and took the time to properly fix up stuff for Gmod with LUA, they just put everything in as-is and don't care for any of the issues it causes. Didn't even credit me in the description or the files. :bbtcat:

Thanks for bringing my attention to this. :cleancake:

Seriously, what is it with Garry's Mod and all the russian kids always submitting someone else's work from other games as their own without at least checking if they work on Garry's Mod.

Is the equivelant to uploading Valve-made Half-Life 2 deathmatch maps to the Garry's Mod workshop while saying "I did this map because I 'ported' it to Gmod."
I don't know why they do this, and it's kind of irking. Like they actively choose to hunt and steal GoldSrc-to-Source ports other people make just for attention.
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