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I ported half of Blue Shift's maps to the Source Engine using decompiles as an experiment, and it seems the reason why nobody has already made a full package of Gearbox's maps for Gmod is that all brushwork data that isn't needed for GoldSrc maps is completely removed in the compiled bsp file, and the result is you needing to manually repair the entire map's brushwork as well as deal with other problems from porting GoldSrc to Source, like map logic not being compatible.
This takes a lot more time and effort than fixing a decompiled Source map, which has most if not all of it's brushwork intact in the compiled bsp.
It also didn't help that for a long time the only decompilers available for GoldSrc frequently made incorrect textures and invalid brushes, needing further work to fix as well.
Even now, the newest decompiler can't fix brushwork so you still have to tediously manually fix them, but it doesn't suffer from the issues the older decompilers had as much anymore.
Makes me wonder into what problems the Post-GoldSource team went through when porting "They Hunger" into Half-Life: Source. Now I'm more the glad that they went into all the trouble of porting over all the maps, textures, npcs and scripts from that old campaign into HL:Source.
Aaaaaand all of that just so that some guy from russian took all of their work and put it into the Garry's Mod workshop completely broken, and then insulting or being edgy towards people who asks questions in the comments as if he was entitled to anything.
And here I thought that ModDB at least had better moderation than the workshop. I'm really sorry you had to go through that. And I hope that encounters like that didn't take away the passion you have with the things you decide to work on.
I think it's just an unfixable problem with large communities and flexible upload sites in general - someone will eventually abuse the flexibility, but cutting out the flexibility hurts the community more than the bad actors.
Just reinforces me to be careful with future porting work.
“Ever get that feeling of déjà vu?”
https://gamebanana.com/mods/550092
Why is it always russians man?
Also. I love that if you try to download his upload, Gamebanana warns you that the .rar contains an executable lol
The russian used my current GB upload and not the Gmod workshop version or the stolen one from the older russian, that I can confirm from looking in the files and finding the new additions I've made since.
S'not even enough that I already put my BS maps in the Gmod workshop and took the time to properly fix up stuff for Gmod with LUA, they just put everything in as-is and don't care for any of the issues it causes. Didn't even credit me in the description or the files.
Thanks for bringing my attention to this.
Seriously, what is it with Garry's Mod and all the russian kids always submitting someone else's work from other games as their own without at least checking if they work on Garry's Mod.
Is the equivelant to uploading Valve-made Half-Life 2 deathmatch maps to the Garry's Mod workshop while saying "I did this map because I 'ported' it to Gmod."