Stellaris

Stellaris

Expanded Stellaris Traditions - Compatibility Version
Private Feelings  [developer] Jul 9, 2017 @ 12:56pm
Changes In the Compatibility Version
This is a list of all tradition changes in the compatibility version:

- All vanilla trees are restored to their vanilla states.

-Academy 3 (Learn, Unlearn, and Learn Again) have taken the spot of Academy 2 (Polytechnic Education) which have been removed (now back in discovery).
- Academy 3 is now Targeted Research Grants, providing +1 Research Alternatives (previously in Discovery).
Academy 4 (Towers of Ivory) was [lv 3 and lv4 science lab produce +1 of their main resource (+2 for lv 4)] now it is [Have a 5% chance to discover a random technology every year.].

Administratum 2 (Meritocratic Promotion Policies): was [+2 Governor Skill Level] ow it is [+1 Leader Skill Level].

Commerce 1 was: [Trans Stellar Corporations: Can build Private Colony Ships.] now it is [Economic Boom: +10% Energy Production while net energy production is positive.]
Commerce 2 was [The Pursuit of Profit: Energy Nexuses produce +2 Unity, and an addition +1 from level 2.] now it is [A Golden Age: +1 Influence while Energy and Minerals stockpile exceeds 15000 and Influence 500 (and no unrest).]

Faith 2 (Places of Worship) was [Temple and Monument Chains produce +1 Unity per building level] now it is [Temple and Monument Chains gives a planet +10% unity output (20% in presence of both).].

Industry Adopt was [+50% Mineral Silo Storage Capacity. Mineral Silos Produce +1 Mineral per level] now it is [+25% Research Speed (Industry)].
Industry 2 (Forge Worlds) was [-50% Building Cost, Building Time and Maintenance for Mines] now it is [Every tile on everyone of your planets have a 25% chance to contain an additional +2 Minerals. Checks whenever a planet is colonized/conquered/on tradition picked. One planet can only ever be affected once].
Industry Finish was [Mineral Processing Plant I generate 2 unity, II generate 3 Unity] now it is [+5000 Mineral Storage Capacity. +100% Mineral Storage Capacity from technologies].

Liberty 4 (A Righteous Cause) was [-25% Liberate Planet Warscore Cost] now it is [+15% Weapon Damage, +25% Army Damage, -10% Ship Upkeep while at war with a war leader permitting slavery and/or Purging].

Militarism 3 was [Master Shipwrights: +10% Naval Capacity, +15 Ship Build Speed] now it is [The Grand Armada: +25% Naval Capacity].
Militarism 5 was [Wargamer: +2 Admiral Level] now it is [War Enthusiasm: +1 Influence while at war].

Proselytism Adopt was [-10% War score Cost for Occupy/Liberate War goals] now it is [+15% unity output and +5% Happiness on all you planets were all non slaves follow one of your ethics].

Purity Adopt was [-25% Cleanse Planet War Demand Cost] now it is [+10% Unity on all planets without xeno pops. +5% Happiness to all pops while there are no xeno pops in your empire.].