Darkest Dungeon®

Darkest Dungeon®

Minion's Abomination Rebalancing
 This topic has been pinned, so it's probably important
Rex  [developer] Jul 13, 2017 @ 9:11pm
DETAILED LIST OF CHANGES
ABOMINATION
RESISTANCES
Stun: 40% [no change]
Blight: 60% [no change]
Bleed: 20% [lowered by 10%, he only has skin after all]
Disease: 40% [increased by 20%, his beast side makes him very resistant to sicknesses]
Move: 40% [no change]
Debuff: 20% [no change]
Death Blow: 50% [lowered by 17%, his experiences have made him more accepting of death, I would think. But he still has a good amount of willpower to resist]
Trap: 10% [no change]

WEAPONS
RANK 0/1/2/3/4
ACC: 0%/1%/2%/3%/4% [thought that it'd make sense that his overall accuracy would increase as he gained more experience]
DMG: 5-9/6-10/8-12/12-16/19-23 [he starts out more wimpy, but as he gains more exprience his control over his beast side becomes more evident, with his overall damage being tons higher in the end compared to unmodded abomination]
CRIT: 2.5%/3%/3.5%/4.5%/5.5% [slightly increases the improvement curve]
SPD: 6/7/8/9/10 [starts out slightly slower, but ends up slightly faster than unmodded abomination]
CRIT EFFECT: +20% DMG (2) [no change]

ARMOUR
RANK 0/1/2/3/4
DODGE: 4.5%/6.5%/9.5%/13.5%/19% [starts out worse off then the unmodded abomination, but as he gets more in tune with his beast instincts it improves a lot]
PROT: 4%/6%/9%/13%/18% [increased, this represents his skin becoming tougher as he partakes in more quests and gains more experience]
HP: 21/25/31/39/49 [decreased until the last upgrade, where he has more health than the unmodded abomination]
SPD: 0/0/0/0/0 [no change]

TRANSFORM
STALLING MOVE
PER BATTLE LIMIT: N/A [removed the limits since I don't think they're useful]
RANK 0/1/2/3/4
HUMAN -> BEAST
Marks Self [becoming a big angry monster is sure to draw some attention]
Stress Party +12 [increased, monsters are stressful, ok?]
SPD Buff +1/2/3/4/5 [no change]
Blight Resist Buff 20%/22%/25%/27%/30% [no change]
DMG Buff 15%/17%/20%/24%/30% [just made it flat-out stronger]
PROT Buff 0%/0%/5%/5%/7% [starting at his second upgrade he now knows how to thicken his beast skin further]
Self Heal +5/6/7/8/10 [no change]
BEAST -> HUMAN
Umarks Self [where did that monster go]
Stress Heal Party 3/3/4/4/5 [increased to offset the higher stress transforming into the beast]
Stun Self 75%/65%/55%/45%/35% [transforming can be really disorienting, y'know]
SPD Debuff -4/3/2/1/0 [no change]


MANACLES
RANK 0/1/2/3/4
Ranged [no change]
Launch 32 [no change]
Target 123 [no change]
ACC 95%/100%/105%/110%/115% [no change]
DMG Mod -60% [no change]
CRIT Mod +0%/0%/1%/2%/2% [kept the pre-update crit range]
Stun 90%/100%/110%/120%/130% [no change]
SPD Debuff 85%(-1)/85%(-1)/100%(-1)/100%(-1)/115%(-2) [the heavy chains can leave targets reeling, even without being stunned]
Blight 0%(0/0)/0%(0/0)/75%(1/4)/85%(2-4)/100%(3-4) [starting on the second upgrade, his chains now have a small chance to inflict blight. you don't know where those chains have been]

BEAST'S BILE
RANK 0/1/2/3/4
Ranged [no change]
Launch 32 [no change]
Target ~23 [no change]
ACC 95%/100%/105%/110%/115% [no change]
DMG Mod -85% [vomit is acidic and should at least nip the enemies - NOW HARDER]
CRIT Mod +1%/2%/2%/2%/3% [kept the pre-update crit range]
Blight 100%(2/3)/110%(3/3)/120%(3/3)/130%(4-3)/140%(5-3) [no change]
Blight Resist Debuff 100%(-20%)/110%(-23%)/120%(-26%)/130%(-30%)/140%(-33%) [no change]
PROT Debuff 0%(0%)/0%(0%)/100%(-4%)/115%(-7%)/130%(-10%) [the acid burns through the enemies' defenses starting on the second upgrade

ABSOLUTION
STALLING MOVE
RANK 0/1/2/3/4
Move 1 Backwards [comes from CreamyBuscemi, who in turn nicked this off PBD]
Launch 4321
Stress Heal Self +10/11/12/13/14 [increased]
Heal Self +4/5/6/7/8/10 [increased]
Dodge Debuff Self -25%/20%/15%/10%/5% [he leaves himself vulnerable as he absolutes himself]
Stress Resist Buff (Self) 0%/0%/10%/13%/15% [along with releasing himself of stress, starting from the second upgrade he also steels himself against further stress]

RAKE
RANK 0/1/2/3/4
Melee [no change]
Launch 21 [no change]
Target ~12 [no change]
ACC 90%/95%/100%/105%/110% [no change]
DMG Mod -40% [no change]
CRIT Mod +2%/3%/4%/4%/4% [kept the pre-update crit range]
Shuffle Target 50% [his beastial flailing can disrupt the enemy party]
Rake DMG Buff +15%/17%/20%/22%/25% [no change]
Extra DMG vs. Bleeding +10%/15%/20%/25%/30% [he's a ravenous beast, of course he'll be attracted by blood]
Bleed 65%(2/3)/75%(2/3)/85%(3/3)/95%(3-3)/105%(4-3) [if he's raking them with his sharp claws, why wouldn't there be blood, even if a little?]
PROT Debuff 0%(0%)/0%(0%)/100%(-4%)/115%(-7%)/130%(-10%) [his claws rend and destroy any armour it touches]

RAGE
RANK 0/1/2/3/4
Melee [no change]
Launch 21 [no change]
Target ?1234 [the raging beast cannot be controlled! but at least he can hit the back row now]
ACC 85%/90%/95%/100%/105% [no change]
DMG Mod +15% [increased in exchange for being a random attack]
CRIT Mod +5%/6%/6%/6%/7% [kept the pre-update crit range]
Shuffle Target Group 50% [his beastial flailing can disrupt the enemy party]
Shuffle Party 25% [his party too!]
Extra DMG vs. Bleeding +15%/20%/25%/30%/35% [he's a ravenous beast, of course he'll be attracted by blood]
Blight 45%(3/3)/55%(3/3)/65%(4/3)/75%(4-3)/85%(5-3) [getting raged upon by a slobbering monster can leave one with...infections]
Bleed 65%(2/3)/65%(2/3)/75%(2/3)/75%(2/3)/85%(3/3) [if he's just raging madly at an enemy, why wouldn't there be blood, even if a little?]
SPD Debuff 0%(0)/0%(0)/85%(-1)/100%(-1)/115%(-2) [getting assaulted by a giant monster can leave on a bit flatfooted]

SLAM
RANK 0/1/2/3/4
Move 2 Forwards [the beast goes zoooom!]
Melee [no change]
Launch 4321 [can now be launched from the fourth row! zoooom!]
Target 12 [no change]
ACC 80%/85%/90%/95%/100% [no change]
DMG Mod -25% [no change]
CRIT Mod +2%/3%/4%/4%/4% [kept the pre-update crit range]
Extra DMG vs. Bleeding +20%/20%/25%/25%/30% [he's a ravenous beast, of course he'll be attracted by blood]
Push 2 Back 100%/110%/120%/130%/140% [no change]
SPD Debuff 100%(-2)/110%(-3)/120%(-4)/130%(-5)/140%(-6) [no change]
Dodge Debuff 100%(-10%)/110%(-12%)/120%(-15%)/130%(-17%)/140%(-20%) [no change]
Self Stun 55%/65%/75%/85%/100% [headbutting someone can have concussive effects]
Stun 0%/0%/125%/135%/145% [headbutting someone can leave the other person suffering instead]
Last edited by Rex; Sep 14, 2019 @ 10:06am