Darkest Dungeon®

Darkest Dungeon®

Minion's Hellion Rebalancing
 This topic has been pinned, so it's probably important
Rex  [developer] Jul 23, 2017 @ 9:20am
DETAILED LIST OF CHANGES
HELLION
RESISTANCES
Stun: 30% [nerfed to compensate for her damage]
Blight: 30% [nerfed to compensate for her damage]
Bleed: 30% [she's only wearing furs]
Disease: 50% [barbarian lifestyles have their advantages]
Move: 20% [she ain't that stable]
Debuff: 10% [barbarian lifestyles have their disadvantages]
Death Blow: 70% [barbarian RAAAAAAAARGH]
Trap: 20% [no change]

WEAPONS
RANK 0/1/2/3/4
ACC: 0%/0%/1%/2.5%/5% [barbarian MUSCLE MEMORY RAAAARGH]
DMG: 6-12/7-13/9-15/10-19/10-24 [buffed it hard because BARBARIAN MUSCLE RAAARGH - it's more random now in later game]
CRIT: 7.5%/8%/8.5%/9.5%/10.5% [thought that she would be like a natural at critting, but because of her barbarian background, would be slow in developing it]
SPD: 4/5/6/7/8 [barbarian goes ZWOOSH]
CRIT EFFECT: +33% DMG vs. Bleeding (2)

ARMOUR
RANK 0/1/2/3/4
DODGE: 5%/7%/11%/17%/25% [lowered a bit because of her having PROT growth now]
PROT: 4%/6%/9%/11%/16% [that fur armour does its job well]
HP: 27/31/35/40/45 [nerfed a little bit to make up for her insane damage]
SPD: 0/0/0/0/0 [no change]

WICKED HACK
RANK 0/1/2/3/4
Melee [no change]
Launch 21 [no change]
Target 12 [no change]
ACC 85%/90%/95%/100%/105% [no change]
DMG Mod. 0% [no change]
CRIT Mod. +5%/6%/6%/6%/7% [kept pre-CoM crit range]
Extra DMG vs Bleeding +10%/15%/20%/25%/30% [she's got that bloodlust, baby]
Extra DMG vs Stunned +20%/20%/35%/35%/50% [who says she aint wicked?]
Bleed 65%(1/3/80%(1/3)/95%(2/3)/110%(2/3)/125%(3/3) [hack hack, chop chop goes the sharp blade, the blood flows like a serenade]
PROT Debuff 0%(-0%)/0%(-0%)/100%(-5%)/115%(-10%)/130%(-15%) [rip, tear and eviscerate, she destroys her target's defenses to make them BLEED]
Stress DMG Party Other -/-/1/2/3 [her teammates are beginning to think she's too wicked]

IRON SWAN
IGNORES PROT [after final upgrade, her weapon can pierce through armour!]
RANK 0/1/2/3/4
Melee [no change]
Launch 1 [no change]
Target 4 [no change]
ACC 85%/90%/95%/100%/105% [no change]
DMG Mod. 0% [no change]
CRIT Mod. +5%/6%/6%/6%/7% [kept pre-CoM crit range]
Bleed 65%(1/3/80%(1/3)/95%(2/3)/110%(2/3)/125%(3/3) [hack hack, chop chop goes the sharp blade, the blood flows like a serenade]
DMG Debuff Self -5% [attacking that far into hostile ranks has to have some toll on the body]
DODGE Debuff Self -5% [attacking that far into hostile ranks has to have some toll on the body]
SPD Debuff Self -1 [added this to also make her more susceptible to enemies with better initiative]
Dodge Debuff 0%(-0%)/0%(-0%)/100%(-10%)/110%(-15%)/120%(-20%) [starting on the second upgrade, if she doesn't get you the first time, she's not gonna miss the second time]

BARBARIC YAWP
IGNORES PROT [can plate armour protect against sound?]
IS NOT A STALLING MOVE
PER BATTLE LIMIT: N/A [removed the limits since I don't think they're useful]
RANK 0/1/2/3/4
Melee [no change]
Launch 21 [no change]
Target ~12 [no change]
ACC 95%/100%/105%/110%/115% [no change]
DMG Mod. -95% [thought her being able to damage with how loud her voice is seemed funny to me]
CRIT Mod. +0%/0%/1%/2%/2% [can now CRIT]
Mark Self [don't yell at us!]
Stun 110%/120%/130%/140%/150% [no change]
DMG Debuff Self -20% [no change]
DODGE Debuff Self -15% [no change]
SPD Debuff Self -2 [added this to also make her more susceptible to enemies with better initiative]
Dodge Debuff 0%(-0%)/0%(-0%)/100%(-10%)/110%(-15%)/120%(-20%) [starting on the second upgrade, her YAWPs cause such noise that even after recovering from being stunned, the spatial awareness of her targets continue to suffer for a longer period of time]
Stress DMG Party Other 1/2/3/4/5 [OUR EARDRUMS]

IF IT BLEEDS
RANK 0/1/2/3/4
Melee [no change]
Launch 321 [no change]
Target 23 [no change]
ACC 85%/90%/95%/100%/105% [no change]
DMG Mod. -35% [no change]
CRIT Mod. +0%/0%/1%/2%/2% [kept pre-CoM crit range]
Bleed 100%(2/3/110%(2/3)/120%(3/3)/130%(3/3)/140%(4/3) [no change]
Bleed 65%(1/3/80%(1/3)/95%(2/3)/110%(2/3)/125%(3/3) [thought that it would be pretty cool to have a variable amount of possible bleed damage on her attacks]
Bleed Resist Debuff 0%(-0%)/0%(-0%)/100%(-20%)/110%(-23%)/120%(-26%) [preparing the beast for the blood feast to come]
PROT Debuff 0%(-0%)/0%(-0%)/100%(-5%)/100%(-5%)/115%(-10%) [rip, tear and eviscerate, she destroys her target's defenses to make them BLEED]
Stress DMG Party Other -/-/2/3/4 [her teammates are beginning to think she's too wicked]

BREAKTHROUGH
IGNORES PROT [after final upgrade, her weapon can pierce through armour!]
RANK 0/1/2/3/4
Melee [no change]
Launch 4321 [kept pre-CoM launch positions]
Target ~123 [no change]
ACC 85%/90%/95%/100%/105% [no change]
DMG Mod. -55% [no change]
CRIT Mod. +0%/0%/1%/2%/2% [kept pre-CoM crit range]
Mark Self [charging in like that attracts a lot of attention]
Clears Corpses [she gets rid of all the obstacles in the way of her reaching her target, a breakthrough, if you will. Also a CreamyBuscemi change that I really like]
Extra DMG vs Stunned +20%/35%/35%/35%/35% [good combo with barbaric YAWP]
DMG Debuff Self -20% [no change]
DODGE Debuff Self -15% [no change]
SPD Debuff Self -2 [added this to also make her more susceptible to enemies with better initiative]
Bleed 0%(0/0)/0%(0/0)/80%(1/3)/95%(2/3)/110%(2/3) [hack hack, chop chop goes the sharp blade, the blood flows like a serenade]

ADRENALINE RUSH
STALLING MOVE
RANK 0/1/2/3/4
Launch 4321 [no change]
Heal Self +1/1/2/2/3 [changed to work with the Heal Over Time effect]
Heal Over Time (1/1)/(1/2)/(2/1)/(2/2)/(3/2) [adrenaline rushes don't just last for one moment, and I think this makes her a bit more unique compared to the other classes]
Cure Bleed/Blight [no change]
ACC Buff 5%/6%/7%/8%/9% [no change]
DMG Buff 20%/22%/24%/26%/28% [no change]

BLEED OUT
RANK 0/1/2/3/4
Melee [no change]
Launch 1 [no change]
Target 1 [no change]
ACC 85%/90%/95%/100%/105% [no change]
DMG Mod. +15% [kept pre-CoM damage]
CRIT Mod. +5%/6%/6%/6%/7% [kept pre-CoM crit range]
Bleed 100%(3/3/110%(3/3)/120%(4/3)/130%(4/3)/140%(5/3) [no change]
Bleed 65%(1/3/80%(1/3)/95%(2/3)/110%(2/3)/125%(3/3) [thought that it would be pretty cool to have a variable amount of possible bleed damage on her attacks]
Extra DMG vs Bleeding +10%/10%/15%/15%/20% [she's got that bloodlust, baby]
Mark Self [needed to balance out the buffs to this attack, plus this attack seems like a really flashy one anyway and those kinds of attacks attract a lot of attention]
DMG Debuff Self -25% [made it bigger]
DODGE Debuff Self -20% [made it bigger]
SPD Debuff Self -3 [added this to also make her more susceptible to enemies with better initiative]
PROT Debuff 0%(-0%)/0%(-0%)/100%(-10%)/110%(-15%)/120%(-20%) [rip, tear and eviscerate, she destroys her target's defenses to make them BLEED]
Stress DMG Party Other 1/2/3/4/5 [...why is there so much blood? how?]
Last edited by Rex; Sep 16, 2019 @ 3:07pm
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Showing 1-2 of 2 comments
Azralith Feb 20, 2018 @ 5:16pm 
Looks great, i like what you did with her resistances.

You should DEFINITELY reduces her damages !!!! She was already one of the strongest but here she's over the top. Also her crit is too high. You should choose between high crit or high damages, but the 2 of them together is too powerful ...

I think you shouldn't add PROT and remove her lowered Dodge, she's a barbarian, you agree to say that she wears light armor so that she can avoid attack, her dodge was one of her main advantages !

I Like what you did with her abilities, i think BREAKTHROUGH should not clear bodies, but it should move her forward 2 instead of forward 1, this way if she get kicked or surprised she can get back really quickly to the front line. The selfmark is a good idea. Maybe remove the bleed effect on that one, she already has plenty of bleed effect ^^"

I really love your idea for adrenaline ^^ seems more realistic ! Good job on that one !

I think what you did overall with her abilities is pretty good. But please rework her damages / Crit.
Last edited by Azralith; Feb 20, 2018 @ 5:53pm
Azralith Feb 22, 2018 @ 3:20am 
Ok so i have been using this mod for a few run now and i can tell you that:

( This is for a level 5/6 Hellion )

Her damage and crit are too high, using a few trinkets, adrenaline rush and vapor from the doctor and she deals way too much damage ( 25 - 40 on average, i even got 88 on a crit once ... )

If it bleed doesn't need the extra bleed effect, as she already deals enormous damage by herself, consider remove it.

Bleed out doesn't apply self debuff when upgraded, that's not normal.

Adrenaline Rush is pretty good, maybe reduce her healling power from 3 to 2 as she now heals over time.

Maybe remove the bleed effect on wicked hack, once again because she already deals enormous amont of damage by herself ...

Overall you should reduce her damage AND crit, put her back where she initialy was, she was on a good spot. Remove her PROT, PROT is too OP, that's why no one gain PROT by themself only with abilities or trinkets.

Because right i don't think like Rebalancing is the good word ... more like making her the god killer in the field xD

I wish you will consider my return on your mod, because i really like what you've done, but i don't want an overpowered Hellion :/

Have a good day.
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