The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skyshards
 This topic has been pinned, so it's probably important
Deadmano  [developer] Jun 15, 2017 @ 11:32am
Change Log
Version 1.5.0
All 108 Skyshards have finally been placed!

Added 19 Skyshards spread across the 9 holds:

- Eastmarch (2)
- Falkreath (1)
- Haafingar (1)
- Hjaalmarch (3)
- The Pale (2)
- The Reach (3)
- The Rift (3)
- Whiterun (3)
- Winterhold (1)

Other changes included are:

- The main quest (Skyshards in Skyrim) can now be completed, if all conditions are met.
- Re-did the Skyshard ambient sounds to loop seamlessly.
- Added an option to the Skyshards Configurator to disable absorbed Skyshards.
- Re-did the function that handles enabling/disabling Skyshard beacons to not only execute significantly faster, but also 100% reliably.
- Re-did the function that handles stopping hold quests to be neater and not clutter the quest journal.
- Added a check to prevent UI spam, allowing the player to view all or only the latest update announcements.

Skyshards Enhancements:

- Updated to v1.4.0 to support the 19 new beacons added in Skyshards v1.5.0.

Version 1.4.0
A handful of new Skyshards!

Added 22 Skyshards spread across the 9 holds:

- Eastmarch (3)
- Falkreath (2)
- Haafingar (2)
- Hjaalmarch (2)
- The Pale (2)
- The Reach (3)
- The Rift (3)
- Whiterun (3)
- Winterhold (2)

Skyshards Enhancements:

- Updated to v1.3.0 to support the 22 new beacons added in Skyshards v1.4.0.

Version 1.3.0
Even more Skyshards and a new configurator option!

Added 24 Skyshards spread across the 9 holds:

- Eastmarch (2)
- Falkreath (3)
- Haafingar (2)
- Hjaalmarch (2)
- The Pale (2)
- The Reach (3)
- The Rift (3)
- Whiterun (5)
- Winterhold (2)

Other changes included are:

- Added better temporary quest handling if all Skyshards are found this version.
- Added better detection of newly added Skyshards when updating from previous versions.
- Added an option to disable perk point distribution from the Adjust Perk Points Given menu of the Skyshards Configurator.
- Added a function to handle distributing perk points once a player decides to reactivate perk point distribution by choosing a new value under the Adjust Perk Points Given menu of the Skyshards Configurator. Meaning that if a player absorbed 30 Skyshards after turning off the perk point distribution, and then decided to turn it back on, they would be shown a message confirming if they wish to gain 10 perk points at the default 1 perk point for every 3 Skyshards absorbed, or if they wish to reset the counters.

Skyshards Enhancements:

- Updated to v1.2.0 to support the 24 new beacons added in Skyshards v1.3.0.

Version 1.2.0
More skyshards and a sexy new Skyshards Configurator!

Added 22 Skyshards spread across the 9 holds:

- Eastmarch (3)
- Falkreath (2)
- Haafingar (2)
- Hjaalmarch (2)
- The Pale (2)
- The Reach (3)
- The Rift (3)
- Whiterun (3)
- Winterhold (2)

Other changes included are:

- Tweaked the sound output model so that Skyshards can be faintly heard in the distance whilst not overbearing up-close.
- Added new HD meshes and textures for the Skyshards Configurator thanks to renthal311.
- Added two new options to the Skyshards Configurator under the new Misc section; Adjust Skyshard Cap and Adjust Perk Points Given.
- Added an option to toggle debugging (if requested) under the Misc section of the Skyshards Configurator.
- Renamed all instances of "Morthal" to the actual hold name; Hjaalmarch. D'oh!

Skyshards Enhancements:

- Updated to v1.1.0 to support the 22 new beacons added in Skyshards v1.2.0.

Version 1.1.0
Quest system update.

This update brings about the full quest system that is responsible for individual tracking of each Skyshard across seperate holds in Skyrim. Previously absorbed Skyshards will be detected and automatically integrated into the new quest system. For proper updates from the legacy v1.0.0 version, you will need to have absorbed at least 1 Skyshard.

Other changes included are:

- A lone floating beacon in Whiterun has been shown the way of the Thu'um.
- A floating Skyshard in Haafingar (when using USLEEP) has found itself Joor Zah Frul'd.
- Skyshard beacons no longer have the distant LOD flag on by default; this is handled in a separate optional plugin.
- Adjusted the beacon fade-out when a Skyshard has been absorbed to coincide with when the animation is completed.
- Removed a custom debugger item that was used to test script functions in-game.
- Phased out the Skyshards Tracker script now that the quest system is implemented.
- Updated sound files with terrifyingly realistic versions to "bring life" to the souls within the Skyshards, courtesy of TerrorFox1234.
- Added a MCM-like configuration tool that can be found in your inventory under "Books" which allows for various Skyshards tweaks.
- Added Beacon and Map Marker enabling/disabling, quest system toggling (from full to lite) and misc tweaks to the MCM configuration tool.
- Hundreds of script bug fixes, enhancements, self-recovery, diagnosis and improvements.

Version 1.0.0
Initial release.

Added 21 Skyshards spread across the 9 holds:

- Eastmarch (2)
- Falkreath (2)
- Haafingar (1)
- Morthal (3)
- The Pale (2)
- The Reach (3)
- The Rift (3)
- Whiterun (4)
- Winterhold (1)

There is a basic quest system in place to track the current (21) Skyshards. This is to allow for future expansion with a proper quest system to track Skyshards across Skyrim/DLCs/other mods.
Last edited by Deadmano; Aug 30, 2021 @ 2:30am