RimWorld

RimWorld

Recon And Discovery
For those who want tremors removed.
It seems just about everyone agrees that either tremors need to be removed, or they need an option to remove them (and to a lesser extent the same with the A.I. hack event).

Please post below if you agree with this sentiment and we might be able to attract Puffin to either tell us why not or finally remove these damn things.
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Showing 1-15 of 30 comments
Completely agree they are way to common and broken. Constantly injuring my colonists, making the game really irritating.
Last edited by TheMilkman[ACTUAL]; Aug 20, 2017 @ 2:52pm
DonnieLove Aug 21, 2017 @ 12:42pm 
Truth be told, I won't install it until they are at least made less common.
Taichi22 Aug 22, 2017 @ 3:33pm 
This. They're a pain in the ass.
They need to either be a short-term event, or be far less common.
NegativeX Aug 23, 2017 @ 10:09am 
Yup... beyond annoying and I think they are bugged at the moment. I removed the faulty generator, but the tremors still occur.

Luckily, you can go into your save file, search for Tremor (which should be under <activeConditions>) and remove the event when it's happening.
Last edited by NegativeX; Aug 23, 2017 @ 10:11am
Originally posted by NegativeX:

Luckily, you can go into your save file, search for Tremor (which should be under <activeConditions>) and remove the event when it's happening.
really?.......oh.....
white_wolf87 Aug 25, 2017 @ 4:01am 
Thanks for telling me how to remove them. Just did it. You might still have the notification active, but it can be dismissed easily.

could you be a little more specific
BrokenWrd Aug 26, 2017 @ 10:10am 
I found the "incidents" file in the mod folder and changed the <earliestday> entry to 10000 instead of 10. I'll try it out and see if it works.

Found the file on my computer under Steam>steamapps>workshop>content>294100>935948526>Defs>Incidents but I am not sure the numbers on the folders are the same on all downloads.
ZakTheFallen Aug 27, 2017 @ 5:09am 
...You can just disable the incident in the scenario editor, guys. There's no need to edit the mod files.
Dust Aug 27, 2017 @ 11:54pm 
Tremors seem annoyingly common.
sigmaMGE 2.0 Aug 28, 2017 @ 5:59am 
because of this event I stopped to use modification....
Originally posted by ZakTheFallen:
...You can just disable the incident in the scenario editor, guys. There's no need to edit the mod files.

Yea thats great... but only done when you make a new world
Gavinhawk Aug 28, 2017 @ 11:50pm 
Love the idea of this mod. Absolutely hate the tremors. My settlement being in the mountains makes it worse when it takes forever to travel to any quest area.
Madam Dandelion Aug 30, 2017 @ 4:07am 
To better balance tremors, you could make it so they never exceed 15 days (1 quadrum) and so they never start before 30 days (2 quadrums), and that's about it.

If you are able to make a on/off switch to it, that would be even better, but simply removing it would beat the entire point of events to the ground.

They might be lethal for mountain colonies, but so is 3 consecutive raids thrown at you by Randy or the storytellers trying to actively kill your colonists because you passed the hard cap.
Omega13 Sep 1, 2017 @ 7:52am 
Yep. I really liked the idea of this mod but I stopped using it a while back because the annoyances far outweighed the benefits, which is sad, as it made caravanning and exploring a lot more fun.
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