Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The main gimmick is that AB has a charge meter, the longer you charge the powerful fire blast will be. Also another big plus for the weapon- it will be the 1st weapon to allow Pyro to 'Rocket' Jump by using Air Compression Blast(right mouise button) So the Stats:
+obviously 'Pyro' Jump
+Knockback, similar to Scout's Force of Nature
+15% damage
-Ammo cost is increased(which means, that overall ammo usage is increased, therefore you will need to be near ammo crates or dispencers). The cost varries with the charge.
-Health decerased by 25 points
-Movement speed(and during charging) is decreased from 100% to 85%
Also the name-since it's Combat Pilot themed, how about naming it Danger Zoner. Yes a Top Gun reference and it suits the weapon and overall set
You can jump with the detonator no need.
P.S. this would bring a whole new meaning to airborne pyro.
but I realy like the idea
Ehm, those are stats for COMPLETE SET...