Team Fortress 2

Team Fortress 2

Airborne Arsonist
dont read this
plz
Last edited by phencyclidine; Sep 3, 2015 @ 4:06am
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Showing 1-15 of 44 comments
give estrogen >:3 Nov 17, 2014 @ 12:23pm 
i would have thought stronger airblasts
vanessaplays Nov 17, 2014 @ 6:42pm 
Nice stats
Drcipres Nov 18, 2014 @ 2:32pm 
-15 % damage +200% of primary ammo on wearer +25% burn damage and +40% burn time
Chadbroseph Nov 18, 2014 @ 2:37pm 
its called the After Burner should have less base damage but more afterburn time/damage
Vladax94 Nov 21, 2014 @ 11:28am 
I have better idea for the After Burner(no offence, but i think the name is not good):
The main gimmick is that AB has a charge meter, the longer you charge the powerful fire blast will be. Also another big plus for the weapon- it will be the 1st weapon to allow Pyro to 'Rocket' Jump by using Air Compression Blast(right mouise button) So the Stats:
+obviously 'Pyro' Jump
+Knockback, similar to Scout's Force of Nature
+15% damage
-Ammo cost is increased(which means, that overall ammo usage is increased, therefore you will need to be near ammo crates or dispencers). The cost varries with the charge.
-Health decerased by 25 points
-Movement speed(and during charging) is decreased from 100% to 85%
Also the name-since it's Combat Pilot themed, how about naming it Danger Zoner. Yes a Top Gun reference and it suits the weapon and overall set
D.P.Flower Nov 22, 2014 @ 3:14am 
Originally posted by vladax94:
I have better idea for the After Burner(no offence, but i think the name is not good):
The main gimmick is that AB has a charge meter, the longer you charge the powerful fire blast will be. Also another big plus for the weapon- it will be the 1st weapon to allow Pyro to 'Rocket' Jump by using Air Compression Blast(right mouise button) So the Stats:
+obviously 'Pyro' Jump
+Knockback, similar to Scout's Force of Nature
+15% damage
-Ammo cost is increased(which means, that overall ammo usage is increased, therefore you will need to be near ammo crates or dispencers). The cost varries with the charge.
-Health decerased by 25 points
-Movement speed(and during charging) is decreased from 100% to 85%
Also the name-since it's Combat Pilot themed, how about naming it Danger Zoner. Yes a Top Gun reference and it suits the weapon and overall set


You can jump with the detonator no need.
76561198146497117 Nov 22, 2014 @ 12:36pm 
que
Pimp Skeletor Nov 26, 2014 @ 4:22am 
Originally posted by ★Mud:
Originally posted by vladax94:
I have better idea for the After Burner(no offence, but i think the name is not good):
The main gimmick is that AB has a charge meter, the longer you charge the powerful fire blast will be. Also another big plus for the weapon- it will be the 1st weapon to allow Pyro to 'Rocket' Jump by using Air Compression Blast(right mouise button) So the Stats:
+obviously 'Pyro' Jump
+Knockback, similar to Scout's Force of Nature
+15% damage
-Ammo cost is increased(which means, that overall ammo usage is increased, therefore you will need to be near ammo crates or dispencers). The cost varries with the charge.
-Health decerased by 25 points
-Movement speed(and during charging) is decreased from 100% to 85%
Also the name-since it's Combat Pilot themed, how about naming it Danger Zoner. Yes a Top Gun reference and it suits the weapon and overall set


You can jump with the detonator no need.
Yea but not as much as a rocket or sticky jump, just a few meters
.prym4x Nov 27, 2014 @ 3:37am 
I think a great idea would be jetpacking. now hear me out. keep the ammo increase like planned but make airblast continues. but eat away alot of ammo and unable to deflect rockets, arrows, grenades. but allow u to push enemies constantly as long as u have ammo. jumping and aiming down would allow u to jetpack for as much ammo as you have. at the expense of eating ammo like crazy and the potential fall damage. a good pyro can learn the ammo drops and use these to be close to as mobile as the soldier. aiming backwards and down while in air flinging u across the map at a steady speed. dropping somewhere to replenish the huge ammo u just depleated. and continue. before u say this is over powered the world record for fastest class is soldier on upward reaching the other side in like 7 seconds so with the ammo consumption i think it would be just as balanced and maybe even be good at stopping rocket jumping soldiers.

P.S. this would bring a whole new meaning to airborne pyro.
Last edited by .prym4x; Nov 27, 2014 @ 3:41am
JoeyW47 Nov 29, 2014 @ 1:14pm 
wow
Talin Nov 30, 2014 @ 4:01am 
sooo good :)
endorphine Dec 3, 2014 @ 1:55pm 
20% movementspeed is a litle is a litle much... I mean this would be the next W+M1 wep...
but I realy like the idea
Stove Dec 3, 2014 @ 7:54pm 
I have an idea, it should have about -20% damage and burn time, BUT -50% airblast cost, 200% max primary ammo, and should have a charged meter that is filled up for every projectile airblasted, and once its full all airblasts will crit, and shoot air faster.
Chevy W. Dec 6, 2014 @ 1:55am 
Sorry, I think your stats are a bit too overpowered. I mean yeah, so many really powered pros! But only one con, which we can reduce a bit by wearing the reserve shooter. Just my honest opinion, fella! :)
Last edited by Chevy W.; Dec 6, 2014 @ 1:56am
phencyclidine Dec 6, 2014 @ 6:34am 
Originally posted by Chevy W.:
Sorry, I think your stats are a bit too overpowered. I mean yeah, so many really powered pros! But only one con, which we can reduce a bit by wearing the reserve shooter. Just my honest opinion, fella! :)

Ehm, those are stats for COMPLETE SET...
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