ARK: Survival Evolved

ARK: Survival Evolved

AutoEngram
 This topic has been pinned, so it's probably important
Woeful Macabre  [developer] May 21, 2017 @ 12:27am
Bugs & Issues
Post any and all bugs and issues here, not in the workshop page comments.

My acknowledgement or response is not guaranteed but I am aware of all posts.

-WM
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Showing 1-7 of 7 comments
blutig May 21, 2017 @ 9:52pm 
The menu isn't sorting the mod engrams correctly.
I have 15 mods installed including this one. Instead of putting each mod in their own group, they are all stuck under Stat Bars and doesn't even list all the mod engrams.

It simply just says "### Engrams Hidden" at the bottom of the list.[files.catbox.moe]

Besides this, the mod lists all the Vanilla/SE engrams and works correctly. Just can't add the hidden mod engrams to the lists.
Weed Ingus May 24, 2017 @ 9:36pm 
i cant get cactus sap to restore hydration.
HolyShadowOne May 26, 2017 @ 5:34pm 
So i removed all engram gaining per level to make everything unlocked at certain levels instead and seems this mod does not support me doing so because now it isn't working but before doing that the mod was unlocking engrams for me, plz fix this if possible thanks.
Black Bud ツ Jun 1, 2017 @ 9:15am 
hey i crash during listing engrams , but now it always say im still managing the mod , and so i cant make any settings on it . thx you for answer
GT500 Sep 23, 2017 @ 6:21pm 
Certain engrams are not unlocking for new players. For instance, it looks like most of the S+ Tek stuff isn't unlocking, as well as vanilla game items like sparkpowder, narcotic, standing torches, stone arrows, stimulant, cementing paste, gunpowder, and almost everything else people need to be able to mass-produce.
GT500 Sep 24, 2017 @ 10:22pm 
I don't think I clearly explained what was going on earlier, so please allow me to clarify:

1. As far as I know the mod worked fine until the v270 update, although I had just installed it right before the update and never had a chance to thoroughly test it..

2. At least as of the v270 update a number of things would no longer automatically unlock, and players were complaining that they couldn't craft consumable items (ammo and crafting materials) because they couldn't learn the engrams.

3. Starting/stopping the mod had no effect on this issue, and neither did restarting the server.

I just spent most of the day working on this, making a list of all level-dependent engrams on my server and what levels they are unlockable at. I then reset AutoEngram and readded every engram in its configuration, this time being certain to add engrams only for the level they were supposed to unlock, and of course turning on the option to forcibly unlock the engrams and unlock any dependencies.

After resetting and reconfiguring everything, then starting AutoEngram again, the issue persists. No vanilla engrams for consumable items are being automatically unlocked. The mod works fine for consumables from other mods, but won't unlock vanilla consumable engrams.

Note: I don't have any of the nonsense in my config file to add extra engram points due to rubber banding issues[survivetheark.com] caused by large Game.ini files and customized beacons, so it's possible that this may have something to do with it. I will experiment with adding a single "OverridePlayerLevelEngramPoints" entry with 10,000 engram points once my server is empty, and see if that helps.
GT500 Sep 25, 2017 @ 3:28am 
I hope you'll forgive me for another post, but I've noticed another issue.

Basically, another mod (Structures Plus, aka. S+) just updated on the 24th, and added about a dozen new engrams. I didn't have the updated mod running on the server until after resetting AutoEngram and reconfiguring it with all of the engrams to unlock. After a server reboot, I logged in and added the new engrams to AutoEngram. After stopping and starting AutoEngram, the new engrams were not learned.

I believe I experienced this bug before, and that's why S+ engrams were not being learned along with vanilla consumable engrams before I reset AutoEngram and reconfigured it. I suspect that the issue may be that if you add anything to or remove anything from an existing level rule in the UI, it somehow breaks unlocks for that level as configured. I will try to do more testing of this issue later when I have time.

Note that this is unrelated to vanilla consumable engrams not being automatically unlocked by AutoEngram. To allow users to unlock those engrams manually I have added 5 lines of "OverridePlayerLevelEngramPoints" to the Game.ini file with a value of "10000" (overkill, but still better than 500 lines of the same worthless code for engram points).
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