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This mod has Electrical versions of the "Flame Hammer" and "Emberquake" skills.
(If possible,) they would be placed into the Berserker's Tundra Tree.
= = =
Changes:
Blast Hammer:
Inflicts X% of Weapon DPS as Physical Damage.
Deals 20-300 Physical Damage (Improved by Player Level 100).
All Armor reduced by 101 for 4 seconds (Improved by Player Level 100).
Bleed for 7.5-2.5 seconds.
1-15% chance to break enemy shields.
1-15% chance to cast Tiamat's Wrath from target.
Explode on Death.
Engulfing Flame Bot:
Convert All Damage types to Fire Damage.
Shieldshock:
Add a "1-15% chance to cast Thunder".
= = =
= Added Sigil Skills Below =
Flash Dash
Split second dash forward even through your opponents dealing damage.
Leap Phase
Leap to your destination dealing damage before teleporting to a random location.
= Added Lore Skills Below =
Absolute Block
Cast an ability to guarantee a high block chance. Each block drains your mana.
Dodge Revenge (Passive)
A miss or dodge will create a counterattack on an enemy near you and each attack drains 20 points of your mana.
= Added Shadow Skills Below =
Frenzy Pet Teleport
Cast where you want your pet to be teleported then feed a 5 minute "Frenzy Fish" to your pet.
Prismatic Pet Switch
Switch places with your pet then feed a 5 minute "Prismatic Morey" to your pet.
= Added Hunter Skills Below =
Charge Bleed Up
Gradually fill up your Charge bar at the expense of your health.
Duel Alpha Wolf
Attempt to defeat this summon within 1 minute to gain a strong ally for 5 minutes.
(6 minute cooldown).
= = =
Add this new skill to the Embermage's "Storm Skills".
= = =
(If possible,) extract and divide these "Elementals" into their own "Skills" and insert an appropriately themed one into each tree of the Embermage including a "Poison Elemental" and "Poison Brand" into the Outlander's "Warfare Skills".
= = =