Torchlight II

Torchlight II

643 ratings
Electrical Engineer (v.159)
   
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Aug 2, 2014 @ 7:51pm
Feb 6, 2015 @ 7:23pm
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Electrical Engineer (v.159)

Description
Like the name implies, this is an electrical engineer.
All spells reworked and/or buffed.

Goal of viable 2h, sword and board, ranged, or bots gameplay.
Intended for some of the more intense mods, like Synergies.

Work in progress, suggestions and constructive critism welcome.
112 Comments
Landale Jul 30, 2018 @ 10:57am 
I feel like the mines are really, really weak compared to the base engineers. It looks like later on they technically become more damage/mana spent but they still don't feel very good to use for some reason. Maybe remove the cooldown? There is another engineer mod that removes the cooldown from spider mines so it may just be that once you get used to that, having spider mines with a cooldown just feels bad :P EE doesn't address the issue of base engineer having no really good way to gain charge on a summoners build, but since that's an issue with the base engineer as well can't fault for that. Passives seem great, wish both of Resistors buffs worked for all damage types. Pets are great. Overall I love the thing.

One big problem though, the game can get softlocked since there are some quests scattered around that have no reward for the class. There is no way to back out of the dialogue and you are forced to kill the game.
Kenpachi Jul 23, 2018 @ 7:42pm 
Would E.E. work with a cannon build? JUst the two cannon skills + summons I guess? Thanks so much for the mod dude, revived my joy for TL--hadn't played in 3 years and LOVING the class!

PS Stats would be 60% str 25% dex 25% vit?
rcmcgee  [author] Jul 13, 2018 @ 7:27pm 
Please feel free to merge with your mod packs. I'm glad people are enjoying the character. I do not plan to do any additional work on this character mod, so please feel free to edit or balance as you wish.
steffire3 Mar 13, 2018 @ 3:37am 
@ rcmcgee (author): Do we have your permission to merge this Class into a mod pack with other mod Classes?
Thanks for your time!
Xercules Feb 21, 2018 @ 4:09pm 
Also, look at the wraithlord class. Comments say its fun and powerful. May work well in hard core.
Pewnix Feb 7, 2018 @ 1:37pm 
@Ged1s 6 Sep, 2017 @ 7:57pm
By far the only viable elite hardcore class with essentials and synergy mod. If there are more custom classes that you think can live thru insane wlite hc mode lemme know. In currently in act 2 and its way more adreline pumping action with this amazing tweaked enginner. I have nethermancer, dragoon and couple others that came with synergy mod, i tested pretty much all of them including vanila classes and synergy mod in elite they pretty much dont last long. Lemme know which class besides electric enginner has the highest potential for elite hc content. I wanna try out more classes lol.

You should try out Noxmer or Dark Noxmer, strong classes with good defense and strong skills. Really fun class to play.
http://steamcommunity.com/sharedfiles/filedetails/?id=142783967&searchtext=noxmer
ORthx Sep 8, 2017 @ 12:05am 
kover.balint which mod does unlock restriction drops for custom classes?
ORthx Sep 6, 2017 @ 10:57am 
By far the only viable elite hardcore class with essentials and synergy mod. If there are more custom classes that you think can live thru insane wlite hc mode lemme know. In currently in act 2 and its way more adreline pumping action with this amazing tweaked enginner. I have nethermancer, dragoon and couple others that came with synergy mod, i tested pretty much all of them including vanila classes and synergy mod in elite they pretty much dont last long. Lemme know which class besides electric enginner has the highest potential for elite hc content. I wanna try out more classes lol.
RC Apr 13, 2017 @ 2:47pm 
This is such an amazing mod, but the mines seem to be heavily underpowered in terms of damage. They just don't keep up.
kover.balint Mar 31, 2017 @ 3:28pm 
Faeyon because the game treats this as a new class I guess. No matter how small adjustements, if tkaes a new class slot on the creation menu, the game will filter out the gear. There are unlocker mods for these things IIRC