Team Fortress 2

Team Fortress 2

The Outback Outlaw
Stats
Remember, this thread is for stats. Posting "should be a reskin" is not stats.

+Fully charged shots have a 25% faster projectile speed
+15% faster charge rate
-Aim fatigue is applied after 3 seconds rather than 5
-50% smaller ammo capacity
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Showing 1-5 of 5 comments
boatfullogoats Feb 3, 2017 @ 9:17pm 
+ Shots can heal teammates (same thing as crossbow, but maybe with slightly less healing)
+ Headshot will make an explosion in a small blast radius (equivalent to a grenade explosion, does 100 damage to the headshotted target if they didn't die, while a small amount of damage to targets in the blast radius)
- 20% Slower charge rate
- 30% Less damage on bodyshots
- 10% Smaller ammo capacity (probably some percent like that... would bring it down from 12 arrows to 10)
Tyjp Feb 22, 2018 @ 9:07pm 
it should have a small explosion on impact, increased if the arrow is set aflame, lower ammo cap, and slower charge rate.
Timothy_boy2 Feb 23, 2018 @ 3:20am 
my opion

20% slower reloading speed
10% faster charge
when ur fully healt so 125 health or what ur max is whit out overheal
when u press m2 u take 10damage but u get 2 or more special arrows who heals teammates for 50hp max special arrows 10 can only be used when it dosnt kill you

on fully charge 25% faster faster speed

when eset on flames u get 3 seconds to shoot the arrow ur arrow will burn up

also on headshot makes the target get coverd in jarate (and also his/her healer )
WhiteBoyCowboy Oct 16, 2022 @ 8:04pm 
The Outback Outlaw
Level ??? Bow and Arrow

Pros
Arrows stuck to objects and players will explode after 3 seconds

Cons
Mini-Crits on headshot
Explosions deal no knockback

[Explosions can deal a max of 40 damage.]
Th3_F1xer Mar 5, 2023 @ 8:22pm 
Another dumb stats of mine:

I was making stats, based on weapon's look.

+) On hit: Outlines enemies for your team till arrow remains in his body. Lasts for 5 seconds.
+) Faster charge speed by 20%
-) Base damage decreased by 35%

Intended to make "Huntsman"-mains become more of a support class or simply to practice your shots more often, without waiting too much for a charge. But personally, I would like to give "Highlighting ability" to a Spy instead, since he's a true Support class and the most weak out of any other one, at least for this day.
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