Garry's Mod

Garry's Mod

[OBSOLETE] Random NPC Loot
 This topic has been pinned, so it's probably important
Aureate Eternal  [developer] May 7, 2017 @ 8:57am
Trouble Customizing the loot pool?
Post what the code looks like here after you made changes. I recommend GmadExtractor, but you can use gmad.exe in Garry's Mod's bin folder. I also recommend using Notepad++ to customize. (No links. Yet.)
Last edited by Aureate Eternal; Feb 19, 2018 @ 3:18pm
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Showing 1-4 of 4 comments
GaussTheWizard Feb 19, 2018 @ 2:32pm 
You don't need an external program to extract the .gma. You can just drag it onto gmad.exe in the bin folder.
Aureate Eternal  [developer] Feb 19, 2018 @ 3:16pm 
Originally posted by Sninctbur:
You don't need an external program to extract the .gma. You can just drag it onto gmad.exe in the bin folder.
At the time I wrote this I was not aware of that. Corrected now.
Last edited by Aureate Eternal; Feb 19, 2018 @ 3:21pm
HalfLifeDude Apr 20, 2023 @ 6:28am 
is it possible to make the same addon but instead of dropping Half-life 2 weapons can they drop every weapon like a weapon from an addon? and maybe entities too?
Aureate Eternal  [developer] Apr 20, 2023 @ 9:11am 
Originally posted by HalfLifeDude:
is it possible to make the same addon but instead of dropping Half-life 2 weapons can they drop every weapon like a weapon from an addon? and maybe entities too?
Yes, byou'd have to add/replace the weapon codes in the flua file manually to do it. Entities should work but can sometimes cause some physics weirdness, especially if there's no auto-pickup. Like, I've seen entities get stuck in the floor during the testing phase.
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Showing 1-4 of 4 comments
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