Starpoint Gemini Warlords

Starpoint Gemini Warlords

Star Wars Warlords of Gemini (Dead)
 This topic has been pinned, so it's probably important
Elratie  [developer] Apr 18, 2017 @ 4:17am
Balancing Feedback
Balancing feedback please here, weapon stats or ship.

If you think something needs changed, tell me exactly the number to what, everything else will be ignored or deleted and use the correct turret placement for the ships.
Last edited by Elratie; Jun 14, 2017 @ 11:19am
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Showing 1-15 of 31 comments
ponsemen_bg May 14, 2017 @ 5:25am 
well honestly i test all the weapons ...i can say that they are not very much reliable (all plazma, and all with not soo much dmg or whatsoever impressive) but i supose that is balanced and that"s why! Not complain from them coz the mod ,ships and all is perfect!
But something (overpower,showing imperial POWER) not gonna be declined! :steamhappy:
ponsemen_bg May 14, 2017 @ 5:28am 
Ahh Yes and sadly late game the ships are pretty much unusable becose enemy Dreads and Carriers ya know they just RIP you off!! It's just the game mechanic Bigger and stronger always wins..still i use the Cruisers for my fleet just for the Nice look and fun!
Like ya know the movie ...the Imperial armada!

Maybe more shield power or regen etc. can help! I will try find and work on that on my mod directory!
Last edited by ponsemen_bg; May 19, 2017 @ 2:11pm
KOPPE May 18, 2017 @ 3:02pm 
just for help balancing weapon in game, ihave send a message in moddb...
ponsemen_bg May 19, 2017 @ 12:13am 
Done...i did rework on the Cruiser and is able to withstand Heavy fire ,plus i do rebalanced some of the weapons to be realy more effective , looks like kinda cheating ,but the good news is that the Game itself calculate the ships Firepower ,Shields and etc. and now theyr Comand points are doubled, equal to a Dread so that is kinda Balancing the things!
Last edited by ponsemen_bg; May 19, 2017 @ 12:14am
Kal May 24, 2017 @ 2:26am 
I don't know if this is jsut the early game, but the turbolasers all seem ridiculously powerful early game. Perhaps a tiered system similar to the vanilla weapons?

EDIT: After some further use of the mod, the lighter weapons are much less damaging than the heavy, medium and quads. Not sure if they're jsut right or just a bit too weak. The larger weapons on the fewer turrets seem more balanced too, but I haven't gotten to the SD yet. Im the "frigates" that are classed as DDs atm. So it seems like its not far off of a good balance.

Actually having trouble with other ships now that they're bigger than corvettes :)
Last edited by Kal; May 24, 2017 @ 5:00am
Elratie  [developer] May 24, 2017 @ 11:51am 
@Kal yeah in the beginning they are too OP, the mod is still in it´s beginning and balancing will happen way later. That´s why i sayed give me numbers if you want something changed and i mean numbers to what, not should be.

Also important is that the ships don´t stick with the vanilla weapon count and will have way too many.
JZ Comics May 25, 2017 @ 1:35am 
I'm not sure about others, but I like the fact that the ships have more gun mounts than the stock. On balance, I just started so no expert, but so far seems the extra gun mounts help make up for the new weapons only being in plasma.
Pvt. Gomer Pyle Jun 11, 2017 @ 10:40pm 
Originally posted by Philexan:
I'm not sure about others, but I like the fact that the ships have more gun mounts than the stock. On balance, I just started so no expert, but so far seems the extra gun mounts help make up for the new weapons only being in plasma.

This, I'd even go so far to say that between 2 and 4 more mounts on the 2 larger ships wouldn't feel overpowered to me. To counteract the extra mounts I feel the pricing for the weapons could greatly be increased. All I think is the opening to New Hope and the endless onslaught of lazers being fired and I'd like to see this at least the imperial destroyer be capable of showing something close to this
musicninja98 Jun 14, 2017 @ 10:02am 
Energy drain is atrocious on the weapons for the ISD. I've fully kitted it out with 30 ISD Turbolasers, and 18 KDY Twin Turbolasers and can only fire 2 or 3 volleys before running out of energy.

Might need to increase recharge of the reactor or scale down the turbolasers in general.
Last edited by musicninja98; Jun 14, 2017 @ 10:02am
Core Jun 14, 2017 @ 10:24am 
Agreed with General Ginger; ISD needs a little boost with its turrets... Or perhaps a lot of boost ^^
Elratie  [developer] Jun 14, 2017 @ 10:44am 
@General Ginger rofl you telling me putting 30 Dual heavys and 18 KDY Twins on the ISD is to much energy drain? and telling me to Balance THAT? wow...

Come please again when you put the correct turrets in the correct slots as shown in the pictures and here: http://steamcommunity.com/workshop/filedetails/discussion/908049248/1353742967812034419/

Read the changelog it states that big turrets take more energy then small turrets.
musicninja98 Jun 14, 2017 @ 10:54am 
Nice attitude. A polite reference to the changelog would have sufficed. I was not aware there was a section detailing "proper" turret placement. Thanks for being a jackass.
Elratie  [developer] Jun 14, 2017 @ 11:16am 
@General Ginger Yep thanks for the report. What do you expect me to do with that? 30 HDTL and 18 HTL on the ISD. The energy drain is written on the turrets tooltip ingame, same for the Battery energy amount.

If my attitude isn´t to you liking then walk away, i had to deal with so much ♥♥♥♥ already on the Stellaris mods with people not able to read a simple mod description.
Asking the same thing over and over even if it is all written on the mod front page, not being able to make a clear statement on what is wrong and what needs exactly to be changed (aka to wich number the dmg needs to be changed), that i got this attitude.
musicninja98 Jun 14, 2017 @ 11:48am 
I apologize for not reading the guide but regardless of your previous experiences with people and mod development it doesn't give you the right to be rude to some one you don't know or to be rude to any one in general.

Thank you for pointing me in the right direction I appreciate it.
Elratie  [developer] Jun 15, 2017 @ 12:07am 
@General Ginger yeah sorry if you ´did get hurt wasn´t my intention.


@§α¡η☩ i used the concord ships for the imperial ships as base with these values.

The Ion cannon makes x5 dmg against shields more then douple as any other vanilla weapon = 744 dps against shields (for one turret), dosent look like that is weak to me.

For the hull and shield values, i used the ones from Concord, didn´t looked at the others tbh. Wich faction is the tanky one? will swap Imperial to Armor and less shield so Rebels would be later more shields less armor.


Fighters will come when Jeroenimos new fighter models get textures, i have the permission to use them, until then you guys have to wait, wont do the work twice
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