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edit: it was a mod compatibility error but i solved it with Mod Error Container - Compat with erroring mods
in my first run i encountered a strange bug that when you have "Eye of The Occult" + "Technology" you seem to not be able to swing your scythe unless you press control or just use the pocket active
Sorry about this bug, will try to get it fixed soon
1. T-Samael's pocket active seem to ignore boss dmg reduction, which makes it super powerful against eg. Hush or Ultragreedier ( I used it like 2 times with all 5 marks placed correctly, and Greedier lost like 4/5 of his health already). Not sure if it's designed like this or simply a bug, but kinda op from my pof.
2. When you can carry more than one card/pill (via eg. starter deck) can allow you to take the one time d9 spawned by the spirit to the other rooms, just by switching the holding card once. And after that, when the dice is used elsewhere, entering the room where the d9 is taken away will spawn another d9, make it possible to reroll theoretically infinite times, which is clearly a bug. Btw, all three spirits are incredibly powerful, which I enjoy a lot.
3. While having Mutated Spider & Incubus/Twisted Pair at the same time, the bullet fired by the familiars will spread like RUAW, which can be a bug or may not. And please make synergies for these 2...
[3] I have no idea what you're referring to here. I don't know what RUAW means and nothing seems abnormal about those familiars' interactions with Mutant Spider, and if you do have issues with them is it even related to Samael?
As for having proper synergies with those familiars, at the moment that would actually be really difficult for me to do due to API limitations so it's not exactly high priority for me right now.
[2] is an ACTUAL bug, so thank you for reporting that.
EDIT: I can't dupe it, so I IDK lol.
To be specific, it spawns an absolute ♥♥♥♥♥♥♥ of items.
It's possible some sort of error occured, since others have been able to get 100% completion with Samael.
If it happens again, it might help if you send me your log file right afterwards:
<My Documents>/My Games/Binding of Isaac Repentance/log.txt
Email: ghostbroster@gmail.com
Discord: Connor#2143
Note that the log file is wiped clean each time you start up the game, so I'd guess the log from the run where this happened last is long gone.
And here's a weird one I can't explain: When playing with Tainted Samael (and probably affects regular Samael), there's a point where red room entrances just stop appearing and rendering items that open them unusable. This bug becomes global and affects all characters after this bug shows up until I reboot the game. At first I thought it had to do with picking up Dead Dove but I can't replicate it. It could even very well not have to do with Samael at all but I only got the bug to activate twice whenever I played T. Samael. Maybe worth looking into?
I didn't get to replicate the bug during my last instance of the game but I'll make sure to send a log file next time I get the bug to trip.