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And a door that is just a plain old rusty metal door that opens normally, not like the vanilla double doors.
Kind of like a vault/bunker type wall and door.
Well, you could always make the textures for 1x3, see how they are affected and then stretch them. Not sure on how that would work though.
So, it would be for each block:
x1 = 1x595 x 1.25 = 744.
x2 = (1x595 x 1.50) + (1x595 x 1.50) = 1'785.
x3 = (1x595 x 1.50) + (1x595 x 1.75) + (1x595 x 1.50) = 2'826
x4 = (1x595 x 1.50) + (1x595 x 1.75) + (1x595 x 1.75) + (1x595 x 1.50) = 3'868
So, reinforced wall gets boost of +25% anyways, and +25% for each wall layer around it.
So, by building wall with thickness of 2 blocks, each [reinforced] block gets +25% of "health" by itself, and additional +25% for another layer near it.
For wall from 3 layers of blocks, side blocks get +50% total (25+25), and every block in the middle gets +75% (25 "natural", and +25% for both layes around it - inner and outher).
I think it will make thick walls far more reliable than thin ones, but won't break balance too much.
Then another idea - what about walls with "operational places"?
So, in order to make realy strong wall (outside), you would have to build it in the location of "operational place" of supporting pillar.
I think something like that is allready implemented for furniture ingame, and coolers/heaters check for correct space on both sides of them.
Also, I just figured out how to make reinforced walls non-flamable, even if made of wood and steel, thank heavens....
So, you can set flamablity parameter to 0, and that's it, probably. ^_^