Total War: WARHAMMER

Total War: WARHAMMER

Crynsos' Faction Unlocker+
Crynsos  [developer] Mar 23, 2017 @ 4:15pm
Why does this Mod exist?
Why does this mod exist with me already having 7 Faction Unlockers?
Essentially the question doubles as the answer - these 7 existing mods all contain the exact same data with only the Single Player Faction Selection being different.

To conduct proper maintenance as I release an update, I have to do a lot of redundant and unnecessary work, such as editing multiple similar but slightly varying descriptions, copying the same patch notes to every one of those mods, uploading the same large and growing mod 7 times (which makes it a pain to release small updates more commonly) and so on.

This eats up much more of my time than I think is worth investing into these things, which I would rather spend more on improving the actual mod.


How will it work from now on?
This mod will now serve as the core with all of the real data and all of my other Overhaul / Faction Unlocker mods will be converted into small submods, which only contain necessary table to provide the same selection of factions as before, along with a few scripts for better compatibility flexibility with other mods.

This means that this mod will now always require one of the Faction Packs to work fully.


You can of course still create your own selection of Factions (Details on How To), either via creating a new personal mod that replaces or adds to the existing ones or by directly editing one of the Faction Packs.

While I will update the Faction Packs much less frequently than the core mod, be aware that if you edit them directly, you will not receive updates while your edited version takes the place of the original.

If you made your own version to entirely replace my Faction Packs, then you should include the scripts embedded within them as they will be necessary so that everything works properly.



So here is a quick list of the main reasons why I changed my way of doing this:
⚫ More compatibility flexibility with all kinds of other mods
⚫ No need for compatibility patches such as the one for jdharrow's RoR mod
⚫ Less file size to deal with if you used multiple Unlockers (Great for SSDs)
⚫ Less maintenance work for me >> more productivity


If you have any more questions about this, feel free to ask them in here.
Last edited by Crynsos; Mar 24, 2017 @ 3:29am
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Showing 1-11 of 11 comments
LeadViking Mar 23, 2017 @ 10:15pm 
what type of mods would this be more compatible with now? i know you've said all kinds above but was wondering if you knew of anything i could look into
Crynsos  [developer] Mar 24, 2017 @ 3:37am 
Probably not flat out more compatible, but what I meant was that it offers me more flexibility to play around with compatibility options with other mods.

The fact that it removes the need for the RoR compatibility mod is one of those nice compatibility side effects, another one is that other (usually less obvious) startpos mods that people often forget about or don't know that they cause compatibility issues get overwritten by default now, as if they choose my more complex mod like this one, then they probably would disable other conflicting mods anyways.
Now they have less of a need to do so as they simply won't take effect.

And I still have the Faction Packs as secondary mods around to aid me with compatibility cases where I actively want my files to be overwritten by other mods if those are in use, to achieve the best possible compatibility with as many mods as possible.
PoohPus Mar 24, 2017 @ 8:27am 
Good move :)
melgio Mar 24, 2017 @ 9:14am 
But also with this core mod now I can't activate more than one unlocker at once right?
Crynsos  [developer] Mar 24, 2017 @ 12:27pm 
You can have as many of the faction packs active at the same time as you want or even build your own or extend the existing ones, but they will eventually fill up the screen too much.
LeadViking Mar 24, 2017 @ 5:56pm 
great idea
melgio Mar 25, 2017 @ 7:40am 
Originally posted by Crynsos:
You can have as many of the faction packs active at the same time as you want or even build your own or extend the existing ones, but they will eventually fill up the screen too much.
Thanks
melgio Mar 25, 2017 @ 7:46am 
Last thing: I noticed that the 10 slots x capital cities doesn't work with this one, can you do something with that?
Crynsos  [developer] Mar 25, 2017 @ 8:22am 
Nope, as it is fundamentally incompatible and I don't intend to add such changes to mine.
Condebuker Apr 5, 2017 @ 12:43am 
Hi, crynsos, can you add me to friends? (i can't....and i want ask you something, better in private ;) )
Miguel Jul 29, 2017 @ 7:46pm 
That ♥♥♥♥ sounds gay.....
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