Source Filmmaker

Source Filmmaker

The Kirby Collection ~ Triple Deluxe and Planet Robobot
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The Kirby Model and Garry's Mod Ports
NOTE:
Due to personal reasons, I am unable to continue working on any of the Models not currently in progress. I feel bad, really, but there's not much I can do. I may make around a quarter of the already planned ones, but really I can't promise anything, I hope you understand that.
This also means that any GMod Compatibility will be also unavailable for the newer Models. So please, accept my apologies...


Kirby and his abilities
Guys, please, be patient with me </3 I AM working on Kirby, however, he is going to be quite the challenge, as he requires a lot of work:

Textures
There are many textures that do not require any fixes, however, most require either: *Small fixes *Full rework *Downright new textures. I have experience in Photoshop, of course, but, when it comes to downright making new textures, almost from scratch, it will of course take quite a while for me to make it. Specially since I have to make them resemble as close as possible to the original ones.

Bone weight fixing
Sometimes one or more bones in the ripped Models have their weights wrongly assigned. So in some cases, moving one bone may not move the part of the Model you'd expect to move. Thus far this has happened in ALL the Models I've uploaded. For example, on Susie's hair, they moved with the base bone, but not actually with the head. With Sectonia, her wings didn't even have weight assigned at all, and so on. It usually doesn't take too long to fix when you've located the problematic bone, and it's usually harder to actually find it...

Multiple different Models
Unlike the playable Meta Knight and Dedede Models, Kirby has four different meshes for his appearance in both games: Normal, open mouth, full mouth and floating[i.gyazo.com]. This means that I'll have to make four different Models for each of these appearances, and, if any of these have a wrong weight assingment in their bones, I will have to fix the same bone four times, and if that's the case, then it's likely that the ability hats that use those bones will have to be fixed as well.
Speaking of the abilities... There are nearly 40 abilities to be ripped... My original plan was to upload all Kirby-related stuff in one Workshop item, so that you could have the Kirby Model AND all of the abilities included in both games ready to use after just one subscription, but that is no longer the case, unfortunately.
I would also like to direct your attention to this picture right here[i.gyazo.com]. This is a comparision between the in-game ripped Meta Knight Model, and the resized version, which had its accessories taken away so that they could be separate bodygroups. The ripped Models are waaaay too small to be used properly in SFM, even with transform scales, and this has been the case with all the rips I have thus far. Which means that the four different Kirby Models will have to be resized, just like with Meta Kight and the others. Not only that but the nearly 40 ability hats will have to be reiszed as well! And accurately resizing each one of those will take me a long while.


KIRBY UPDATE
Now that Team Kirby Clash Deluxe was released and I was finally able to buy it, texture and Model rips for that game have been confirmed~ And, for simplicity's sake, and in order to release Kirby sooner, I've decided to upload three different items for Kirby alone, which will be:

Kirby ~ Planet Robobot
This one will include Kirby and all of his different models, plus all the basic abilities that are shared between Triple Deluxe and Planet Robobot, which are, to name a few: Sword, Cutter, Fire, Beam, Parasol, etc.

Kirby Triple Deluxe and Planet Robobot Exclusive Hats
This one will be comprised of all the abilities that are exclusive to one game or the other, for example: Beetle, Bell, Hypernova, Mirror, Doctor, U.F.O., etc

Spin-Off Exclusive Gear
This one will have all of the exclusive gear that can be seen in both Kirby Fighters Deluxe and Team Kirby Clash Deluxe, which are the rare ability hats from the former and the various different gear than can be equiped in the latter.


Garry's Mod Porting
As for the GMod porting, I am aware that there are a lot of people who want these Models to be ported over, however, my experience with GMod modelling isn't exactly a lot, so it's been taking me a while to learn how to make working phymodels and compatible QC files. And without those, even if you copy the files over to the Addon folder, you will not be able to use it in GMod. But I do promise that there will be ports sometime in the future, and hopefully that future is not too far away!


Thank You
I also want to thank all those people who have downloaded the Models I've uploaded thus far, I didn't expect them to have that much of an impact! I'll do my best to bring you ALL the Models both games have to offer, and I will also do my best to improve the fixes I make, so that it takes me less time to complete and upload the rest of the Models.
If anything, I'm just asking for patience from your part </3 I am working on the rips and ports I've promised but they will take their time.

Well, I guess that's about it. Thanks for taking your time to read this thing!
If you have anything to say or any doubts about my progress, please leave a comment in the comment section of The Kirby Collection or this discussion, I'll reply as soon as possible!
最近の変更はThe Deer That Could Snipeが行いました; 2018年1月26日 14時19分
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16-27 / 27 のコメントを表示
The Deer That Could Snipe  [開発者] 2017年8月8日 11時55分 
Kirby Lolo&Lala GB の投稿を引用:
Are you also gonna ripped some models from Kirby's Blowout Blast (If possible)?
If I find any Models that aren't present in any of the other five 3DS games, I will. But for now I'm only sticking to Triple Deluxe, Planet Robobot and Clash Deluxe. Mainly because my 3DS is currently broken and I can't rip Drum Dash Deluxe and Blowout Blast game files...
I can't give an exact date as to when will I be able to, but I'll give my best to make it as soon as possible.
The Deer That Could Snipe  [開発者] 2017年12月16日 0時55分 
Sethikal の投稿を引用:
Hey I'd just like to ask two things.
-How do you rip the models from Triple Deluxe/Robobot and Team Clash Deluxe? I'm interested in trying this kind of stuff myself.
-What's the progress with the Dark Matter Clone port? That's one of like my favourite characters lol.

I used the Homebrew app Braindump to extract a .CXI file from the game I want to rip, (Braindump does not currently work in Homebrew 2.0, so now I use GodMode9 instead, requires 3DS with Luma 8.1.1 CFW), then in my computer, I break it into two other files known as romfs and exefs, though the latter is useless. Once done, I break the romfs file down to the source files of the game.
Depending on the game it may be very easy (Like with the Kirby games) or kinda hard (Like Metroid: Samus Returns or the Pokémon games) to find the files you want. You also need Ohana3DS Rebirth to see and rip the Model files once found.
I'd give a more on-detail explanation, but I kinda suck at explaining things and make them longer than necessary.

As for Dark Matter, well, he's been ready for a while now, as have been other Models I've been working on. Though I haven't really had the chance to upload anything for a while, besides the fact that I still have school and work, SFM doesn't want to cooperate and it's been giving me problems lately.
Could you port hr-d3?
how would progress be?
HEHEHE IMMA SUPAH STAH WARRIAH! の投稿を引用:
Could you port hr-d3?
There's already an HR-D3 Model on the workshop
HEHEHE IMMA SUPAH STAH WARRIAH! の投稿を引用:
On gmod?
Hr-D3 is on the SFM Workshop, but you can copy the page's address, paste it into a Steam Workshop Downloader site, download the files and put them into a new folder in your addon folder. You'll need The Extended Spawn Menu, The Bonemerge Tool, Animated Props and Advanced Bone Tool addons from the Gmod workshop to properly pose it though
how about now?
Good luck! Plus, take your time, no need to rush.
i'm so excited for queen sectonia's entrance in gmod! :D
is queen sectonia gonna be ported to GMod?
um

this is discontinued, right?
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