Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Maybe add some sort of tiberium zones (red, yellow and green) on world map as different biomes? And also make a "overall tiberium" ( option like "overall temperature" when generating the map)
3. Add some tiberium visualisation to mutants. Maybe some crystals growing from their back? (Im not talk about faction, but about disease)
4. Add a option, that let you choose what armor should be resistant to tiberium. It will make tiberiumrim more compatible with other mods.
Explanation: Currently only possible by drafting colonists and force them to attack, which is a load of micromanagement and also very time consuming. 6 colonists armed with assault rifles need roughly two days to get rid of a veinhole.
Suggested solution:
Crafting costs can be time and resource consuming, acts as an endgame solution.
It'd be interesting to see a mutated Deep One or a mutated gorilla.
Perhaps what you can do is make it possible so that you can use both Blue and Red Tiberium as well to make it. And maybe for balance require less of each to make it, like 25 Green Tiberium, 15 Blue Tiberium, and 5 Red Tiberium.
Also before I knew about the suggestions page I suggested in the comments any tiberium mutated creatures spawning tiberium on their corpse upon death could this be implemented? It would proably cause it to be better at spreading i.e. kill a visceroid and new tiberium patch starts growing from the corpse.
In the end, I like the differentiated look and the way every type is rather unique.