RimWorld

RimWorld

[B18]TiberiumRim - A Command & Conquer mod
Nerf Tiberium Lifeforms
I -really- -really- want to like this mod, but this♥♥♥♥♥♥has made me endless frustrated and angry. It's not tiberium, it's not what you start with, but it's ♥♥♥♥en fiends.

I have never had a game last longer than a week or two in game time, even on "some challenge" with Tiberius. Why? Because without warning, a tiberium thrimbo or w/e -ALWAYS- seems to come out of nowhere and pick off one of my colonists or even 1v3's the others leading to a game over. Maybe this wouldn't be so bad after I had a base setup, but these damn creatures always come out when I am still building a colony thus need people to roam around and pick up drops around the map.

Now, this wouldn't be so bad if I had a "mad animal" warning or something to alert me, but no, it usually just happens quietly.

I try to make a base as -farrrr- away from tiberium as I can, and guess what, those damn and rather overpowered fiends always find my people and just kill them all.

Again, I want to love this mod, as I love C&C, but at the moment this mod is the first and only mod to make me want to rage uninstall rimworld. Please rework the fiends, or at the very least that thrimbo.

Think of it this way, if in a normal game 2 megaspiders attacked while you were still trying to even set up basic things like bedrooms or power. It happens way too early.
Last edited by Corona With a Lime; Apr 4, 2018 @ 2:16pm
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Winter Apr 5, 2018 @ 3:19pm 
Are you using one of the scenarios that put a tiberium tree on the map to start with? My experience with that was similar, so I just run normal starts now. Tiberium shows up via events that way, usually a year or two into the colony's life.
Have one game going far better. Figures the one game that I turned perma death off I have the most peaceful game ever.


Trying to figure out how to stop tiberium though. have a bunch of freezers up, but I feel like they sitll will eventually get overtaken.
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