RimWorld

RimWorld

[B18]TiberiumRim - A Command & Conquer mod
 This topic has been pinned, so it's probably important
Maxim  [developer] Feb 21, 2017 @ 8:27am
Questions about TiberiumRim
If you've got any questions or issues post them here.
I will try to answer them as soon as possible.

A Q&A might follow soon.
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Showing 1-15 of 187 comments
GrimRiderJ Feb 21, 2017 @ 9:48am 
Could you add a photo of the Visceroids and Fiends?
Vahno Feb 22, 2017 @ 12:15am 
Is there anyway to get the crystals out of the soil?
BlackWood Feb 22, 2017 @ 1:55am 
You will be translated into other languages? For example Russian
Maxim  [developer] Feb 22, 2017 @ 4:22am 
Visceroids and Fiends image is gonna be added soon.
So far corrupted soil stays corrupted - sorry.
For translations we need translators, with no russian translator, no russian translation.
Belzedar Feb 22, 2017 @ 5:41am 
How do you create a tiberium research bench ? After researching microelectronics i tried to create a reseach bench so i could research containment things but i need all three types of tiberium to even RESEARCH anything on tiberium? as it currently stands my world is devoured by green before i can even find a way to fight back as it grows through steel walls, concrete and anything else. Is there any low tier way to contain it? Very confused as to how to start on this. though as a hardcore C&C lover i really want this mod in my life.
Maxim  [developer] Feb 22, 2017 @ 5:45am 
The requirements are rather harsh, but it kinda intends that you already got the "meteor" event, where you get a deconstructable Tiberium meteor that gives a bit of all types. This might make it harder than really intented and I might need to change that asap.
calwallace Feb 22, 2017 @ 10:00am 
Any chance you'll add/find someone to add CnC related unifroms? I'd like to dress my colonists up as Brotherhood of Nod Soldiers
Maxim  [developer] Feb 22, 2017 @ 11:25am 
There will be a factions mod part. We already got Nod clothings, Militia, Soldier and Black Hand.
Belzedar Feb 22, 2017 @ 3:12pm 
Originally posted by Maxim:
The requirements are rather harsh, but it kinda intends that you already got the "meteor" event, where you get a deconstructable Tiberium meteor that gives a bit of all types. This might make it harder than really intented and I might need to change that asap.

I can see how you have set it up now, and it makes sense. If i could make a suggestion though, either get rid of the crystal requirement to research OR set it so the meteor is the first guarenteed tiberium event. For me a tree was mutated and as such i couldnt get all 3 from it (so far as i could tell). and the green just overtook everything with no way to fight back. Also perhaps explicitly explaining in the game that you can get all 3 from a meteor. :) otherwise though a great mod!

Edit:
Also having started again and lucking out with an early meteor i found that tiberium even eats at natural rock walls, is this intended or a bug?
Last edited by Belzedar; Feb 22, 2017 @ 8:22pm
DroneFrost Feb 22, 2017 @ 5:51pm 
Can you add what it can spawn/transform creatures what help spread this?
Maxadisasta Feb 23, 2017 @ 1:57pm 
@Maxim Please make the Tiberium research bench easier to get, cause I doubt I will get every type of tiberium soon and I don't really feel like risking my colonists limbs just to keep the tiberium in check via plant cutting without protection.
Maxim  [developer] Feb 23, 2017 @ 2:00pm 
I'm sorry that this mod is a bit more hardcore than expected. Since the spawnrate nerf of the events the deconstructable meteor(harmless) with a bit of all types is pretty uncommon aswell.
The fix might not come anytime soon though.
Levius Cain Feb 23, 2017 @ 5:21pm 
Okay, so I run a modded version of the game. I have maybe 12-15 mods installed with this one and I don't even have the option of checking out the Tiberium Research Bench in the production tab. Is there a particular reason why I can't even see the bench in the first place?
Lé Bráum Paris Feb 24, 2017 @ 10:12am 
i vasteh des mit dem inschtalation neda hehe :steamsalty:
Maxim  [developer] Feb 24, 2017 @ 10:20am 
Dann biste aber echt ein Dümmerchen :csdsmile:
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