XCOM 2
Doctor_Mandarbs_Map-Pack
Doctor Mandarb  [developer] Feb 6, 2017 @ 10:33am
Bugs - Mistakes
If you find floating cars, or cover that doesn't work as cover... or anything that bothers you, please drop it in here. Of course you should include pictures or videos for me to make it easier to find the mistake... and to check if it is something thats my fault or part of XCOM 2.

Thx
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Showing 1-13 of 13 comments
becc Mar 11, 2017 @ 5:28pm 
I dunno if it's something caused by your map pack or not, but I've never encountered this particular thing before...
http://steamcommunity.com/sharedfiles/filedetails/?id=881806712
This small town is completely flooded by ankle-deep water.
Dragon32 Apr 22, 2017 @ 6:21am 
Looking through my launch.log I spotted these:
[0037.36] Warning: Warning, Failed to load 'EngineVolumetrics.LightBeam.Materials.T_EV_DustPanner_01'! Referenced by 'SLM_Overpass_56x16_02_Doc.TheWorld:PersistentLevel' ('---').
[0037.36] Warning: Warning, Failed to load 'EngineVolumetrics': Can't find file for package 'EngineVolumetrics' while loading NULL
[0037.36] Warning: Warning, Failed to load 'EngineVolumetrics.LightBeam.Materials.T_EV_LightBeam_Falloff_01'! Referenced by 'SLM_Overpass_56x16_02_Doc.TheWorld:PersistentLevel' ('---').
[0037.36] Warning: Warning, Failed to load 'EngineVolumetrics': Can't find file for package 'EngineVolumetrics' while loading NULL
[0037.36] Warning: Warning, Failed to load 'EngineVolumetrics.LightBeam.Materials.T_EV_LightBeam_Falloff_02'! Referenced by 'SLM_Overpass_56x16_02_Doc.TheWorld:PersistentLevel' ('---').
[0037.36] Warning: Warning, Failed to load 'EngineVolumetrics': Can't find file for package 'EngineVolumetrics' while loading NULL

and
[0038.58] Warning: Warning, Failed to load 'TrashBag.Textures.TrashBag_NORM'! Referenced by 'SLM_Blvd_Str_16x16_10_Doc.TheWorld:PersistentLevel' ('---').
[0038.58] Warning: Warning, Failed to load 'TrashBag': Can't find file for package 'TrashBag' while loading NULL
[0038.58] Warning: Warning, Failed to load 'TrashBag.Textures.TrashBag_DIFF'! Referenced by 'SLM_Blvd_Str_16x16_10_Doc.TheWorld:PersistentLevel' ('---').
[0038.58] Warning: Warning, Failed to load 'TrashBag': Can't find file for package 'TrashBag' while loading NULL
[0038.58] Warning: Warning, Failed to load 'TrashBag.Textures.TrashBag_SPEC'! Referenced by 'SLM_Blvd_Str_16x16_10_Doc.TheWorld:PersistentLevel' ('---').
[0038.58] Warning: Warning, Failed to load 'TrashBag': Can't find file for package 'TrashBag' while loading NULL

and
[0038.59] Warning: Warning, Failed to load 'TrashBag.Meshes.TrashBagGroup_A'! Referenced by 'SLM_Blvd_Str_16x16_10_Doc.TheWorld:PersistentLevel.XComLevelActor_10.StaticMeshComponent_27' ('Engine.StaticMeshComponent:StaticMesh').
[0038.59] Warning: Warning, Failed to load 'TrashBag': Can't find file for package 'TrashBag' while loading NULL
[0038.59] Warning: Warning, Failed to load 'TrashBag.Meshes.TrashBagGroup_A'! Referenced by 'SLM_Blvd_Str_16x16_10_Doc.TheWorld:PersistentLevel.XComLevelActor_8.StaticMeshComponent_25' ('Engine.StaticMeshComponent:StaticMesh').
[0038.59] Warning: Warning, Failed to load 'TrashBag': Can't find file for package 'TrashBag' while loading NULL
[0038.59] Warning: Warning, Failed to load 'TrashBag.Meshes.TrashBagGroup_A'! Referenced by 'SLM_Blvd_Str_16x16_10_Doc.TheWorld:PersistentLevel.XComLevelActor_9.StaticMeshComponent_26' ('Engine.StaticMeshComponent:StaticMesh').
[0038.59] Warning: Warning, Failed to load 'TrashBag': Can't find file for package 'TrashBag' while loading NULL

And same errors for the Trashbag but for "SLM_Blvd_Str_16x08_04_Doc"

And something else which may be relevant:
[0041.22] Warning: Redscreen: Unable to determine destructible actor dimensions for "plot_SLM_MdObj_Transit_EMM_01.TheWorld:SLM_Overpass_56x16_02_Doc_26.XComDestructibleActor_257"
[0041.22] Warning: Redscreen: Unable to determine destructible actor dimensions for "plot_SLM_MdObj_Transit_EMM_01.TheWorld:SLM_Overpass_56x16_02_Doc_26.XComDestructibleActor_56"
[0041.23] Warning: Redscreen: Unable to determine destructible actor dimensions for "plot_SLM_MdObj_Transit_EMM_01.TheWorld:SLM_Overpass_56x16_06_Doc_29.XComDestructibleActor_156"
[0041.23] Warning: Redscreen: Unable to determine destructible actor dimensions for "plot_SLM_MdObj_Transit_EMM_01.TheWorld:SLM_Overpass_56x16_06_Doc_29.XComDestructibleActor_161"
[0041.23] Warning: Redscreen: Unable to determine destructible actor dimensions for "plot_SLM_MdObj_Transit_EMM_01.TheWorld:SLM_Overpass_56x16_06_Doc_29.XComDestructibleActor_93"
[0041.23] Warning: Redscreen: Destructible Actor 'VEH_Semi_5x2_On_295.XComDestructibleActor_0' from Archetype 'ARC_Semi_A' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
Doctor Mandarb  [developer] Apr 22, 2017 @ 9:00am 
thanks
Dragon32 Apr 25, 2017 @ 12:07pm 
A few other launch.log errors. Not sure if the last one is relevant to this PCP pack but it's bunch with others with " _Doc" in the name...

[1111.94] Warning: Redscreen: Destructible Actor 'SLM_Blvd_T_16x16_07_Doc_107.XComDestructibleActor_4' from Archetype 'ARC_VEH_ACV_DEST' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[1111.94] Warning: Redscreen: Destructible Actor 'SLM_Blvd_T_16x16_07_Doc_107.XComDestructibleActor_5' from Archetype 'ARC_VEH_ACV_DEST' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[1111.94] Warning: Redscreen: Destructible Actor 'SLM_Blvd_T_16x16_07_Doc_107.XComDestructibleActor_3' from Archetype 'ARC_VEH_ACV_DEST' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[1111.94] Warning: Redscreen: Destructible Actor 'AdventCopCar_4x2_Open_298.XComDestructibleActor_12' from Archetype 'ARC_AdventCopCarOpen' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
Doctor Mandarb  [developer] Apr 26, 2017 @ 3:58am 
I'd have to run those files and have a look. But my guess is, that those errors come from their original counterparts. If you go and open the original PCP's, some of them drop a huge list of erros on you, that can't realy be fixed.

A few, errors happen when I place a destructable item that works but is not 100% in the right place. Those things I need to check out.
Dragon32 Apr 26, 2017 @ 11:03am 
I don't have Modbuddy installed so I can't do that. I just periodically check my launch.log for errors, where there are ones which seem to relate to a mod I'll post about them. SOme have been false positives, some genuine.

Just thought with these most recent ones, the way I was reading the error message was that there's a car you can blow up (e.g. "ARC_VEH_ACV_DEST") in one of these PCPs (e.g. "SLM_Blvd_T_16x16_07_Doc_107") where it's defined location doesn't match with the tiles it occupies ("has a location (pivot) that does not match up with tile occupancy").

What the effect of these errors is (if any) I don't know, maybe just slower level generation / loading or some graphical discrepancies or some inaccurate cover indicators. Really don't know, nothing's leapt out at me playing the game and trying to work out when a particular log message is generated (initial game load, main menu screen, strategic or tactical layer) can be rather hard.
Doctor Mandarb  [developer] Apr 26, 2017 @ 1:18pm 
Yeah, I found some miss placed cover on that car dealership, took some screenshots myself and will fix that. As for those Covers placed a bit off... I will def. check them out. Possible on the weekend.
ADVENT Avenger Jun 21, 2017 @ 2:02pm 
Might be from this, posting for checking. I dont have the save, i should have checked the PCP name not just the map name. Just check if you have any trucks missing frontal full cover.

https://postimg.org/image/a1zpnmt3d/
Doctor Mandarb  [developer] Jun 22, 2017 @ 8:41am 
Thanks @ADVENT Avenger I found the faulty PCP and fixed it! It will be uploaded with my next patch of new PCP's. Thanks for your keen eye!
Charmed Jul 18, 2017 @ 1:18pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1080752088

I'm getting no cover on this tire stack. Thanks for the mod and many prompt updates :).
Doctor Mandarb  [developer] Jul 18, 2017 @ 2:00pm 
Hey thanks @Charmed I'll see about fixing it tomorrow.
Doctor Mandarb  [developer] Jul 19, 2017 @ 2:30am 
@Charmed I found and corrected those tires. Sadly there where more PCP's that had some faulty tire stacks in it. If you come across more, please let me know. Thanks.
Charmed Jul 19, 2017 @ 2:48am 
Absolutely!
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