Unturned

Unturned

BlueFire's Halo Mod WIP
 This topic has been pinned, so it's probably important
BlueFireExplosion  [developer] Feb 2, 2017 @ 1:34pm
Suggestions for New Features
Give me any ideas, suggestions, or thoughts about upcoming content here. Please note that having a model already prepared greatly increases your chances of the suggestion being added. This is because one of the hardest parts of making each mod is making each 3d model. It is best if you already have the model UV or Texture mapped, as that will make it much easier for me to implement it. More information will be below.
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Showing 1-15 of 25 comments
BlueFireExplosion  [developer] Feb 2, 2017 @ 1:44pm 
Steps to Take Before Giving Me Your Model

If you downloaded the model you want me to use, please also give me the original creator of the content. If name is not available, use account name. Make sure to give me the website you downloaded it from so I can verify it was not stolen. Either way, after you download it, please export the model into one of the file formats below so I can use it.

3DS File - .3ds

SketchUp File - .skp (This will not be available for long as I only have a 30 day trial)

Blender File - .blend (Best format since I use Blender for modeling)

Autodesk File - .fbx

Object File .obj (Try not to use this since it is difficult to import)

Stl File .stl (Better file ending for imports)

Collada Default .dae

Stanford .ply

Some Good Websites/Sources to Get 3D Models

http://www.yeggi.com

Good overall 3D model finding site, although the search results can be a bit misleading. Stay away from 3D models which come from sources like "SketchFab" and "Tinkercad" as these are difficult or paid downloads. Always use Thingiverse links when possible.

http://thingiverse.com

The best 3D Model finding site, use this first, and SketchUp Warehouse second. This website is reliable and trustworthy, with all downloads being free.


SketchUp Warehouse

A reasonably good website for 3D models, but you must have SketchUp to open the files, and only Pro can export them out of .skp, which is essential.
Last edited by BlueFireExplosion; Feb 4, 2017 @ 5:18am
Atatra Feb 4, 2017 @ 11:42am 
i'm afraid i don't have a model to contribute, but for your consideration, the Halo 5 weapons could be quite nice, especially if you could manage their attachments and scopes? especially the energy bayonet now we have that function in game.
BlueFireExplosion  [developer] Feb 4, 2017 @ 12:18pm 
Okay, I'll look into doing that in the future.
Howler14 Feb 6, 2017 @ 6:01pm 
don't have model just suggestion but the silenced SMGs would be nice like the ones from Halo 3: ODST
BlueFireExplosion  [developer] Feb 6, 2017 @ 6:19pm 
Ok
nik37 Feb 7, 2017 @ 11:51am 
Can you make Halo:Reach Knife please?
Here is the model... https://www.myminifactory.com/object/halo-reach-combat-knife-4256
Last edited by nik37; Feb 7, 2017 @ 11:56am
Bash Feb 7, 2017 @ 12:01pm 
Make a map armor and if u can Covanent weapons. That would be awesome! (O=O)
BlueFireExplosion  [developer] Feb 7, 2017 @ 12:04pm 
@King43160 yes I think I can do that! I'll add that to the upcoming list! @bash1012 as you can see in the upcoming content both of those are planned for the future.
BlueFireExplosion  [developer] Feb 7, 2017 @ 12:12pm 
Also @King43160 I should be able to get that and the Energy sword out this week if I can figure out how to make melee weapons xD. Also, I'm going to add you so I can give you the testing ID when I add the knife. :D
jedisalamander Feb 8, 2017 @ 4:00pm 
how about this file for a phantom?: http://www.thingiverse.com/thing:885657
BlueFireExplosion  [developer] Feb 8, 2017 @ 4:53pm 
If I smoothed it up a bit and textured it it would be perfect! Thanks for finding the model, I appreciate it!
jedisalamander Feb 10, 2017 @ 8:31am 
heres a file for a Banshee if you need it: https://www.thingiverse.com/thing:592782/#files
BlueFireExplosion  [developer] Feb 10, 2017 @ 12:40pm 
Awesome thanks!
BlueFireExplosion  [developer] Feb 10, 2017 @ 12:40pm 
I'll make sure to add you and send the ID's when they are in testing mode
Last edited by BlueFireExplosion; Feb 10, 2017 @ 12:40pm
GeneralDirgud Mar 8, 2017 @ 9:08am 
i had an idea on how the armors could work better. In lore, the spartan II armor didn't have a nightvision capability, the spartan IIs prefered using flashlights. The spartan IIIs and ODSTs used nightvision but they didn't have that same armor. I thought that for the IIIs and odsts you could have nightvision and for the IIs you could have a headlamp. Also I had the idea of the spartan helmets being in three parts, the helmet slot, mask slot, and glasses slot, by having the back and front plates of the helmet be seperate, and the visor be a seperate piece. This would allow for more lore friendly armor by the mask being able to act as a gasmask since spartans could spend short periods of time in a vaccum.
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