Trove
Speedometer
suddendeaf Jan 14, 2017 @ 4:54am
[Suggestion] Speedometer Position
I know you said we needed to edit the files of the mod to make it easy, now i am no modder or coder myself but what about adding a Position X - Y script, set the bottom of the speedometer and then something like:

Repeat until <NotTouching HotBar>
(If (touching HotBar) then
repeat ( Change XPos by # Change YPos by #)
else
(Nothing);
)
Is that possible or not, if it is, it would help everyone, Love ya Mods!
- Excalion (IGN: BeastDestroyer) Idk why I signed off but still
Last edited by suddendeaf; Jan 14, 2017 @ 4:55am
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StormReaper  [developer] Jan 14, 2017 @ 5:39am 
If only it was that easy :)

The issue is that the ui files are seperate, they have no idea that a hotbar even exists on the screen but my main issue is the way the scaling works, I can't seem to find out what the size of an object is currently, to be able to offset to where it should be. Best solution so far is to let the user configure the position (although pretty time consuming). Also can use /uiscale command to adjust the whole ui which should bring it up or down. It's a very tricky issue.
suddendeaf Jan 14, 2017 @ 5:42am 
Originally posted by StormReaper:
If only it was that easy :)

The issue is that the ui files are seperate, they have no idea that a hotbar even exists on the screen but my main issue is the way the scaling works, I can't seem to find out what the size of an object is currently, to be able to offset to where it should be. Best solution so far is to let the user configure the position (although pretty time consuming). Also can use /uiscale command to adjust the whole ui which should bring it up or down. It's a very tricky issue.
The STress of Trove Modding right? They should really just do it how other block/voxel games do, add a mod and be able to configure stuff in game, save and then restart the game and done

EDIT: just realised you have a yellow name here and in trove, the jealousy XD
Last edited by suddendeaf; Jan 14, 2017 @ 5:44am
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