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+ Primary fire will airblast instead of using flames
+ Airblast 50% faster
+ airblast costs 75% less (5 ammo per airblast)
+ 60% airblast force
- Flames cost 20 ammo per second being used
- secondary fire will use flames
- 50% flame damage
- 10% afterburn time
- 90% afterburn damage
So your main focus here using this flame-thrower is to keep your teamates and yourself safe from projectiles at the cost of the direct combat usefullness of a primary weapon.
-50% airblast cost
-50% afterburn damage
you will now shoot a ball of fire for secondary fire for 25 ammo
ball of fire:30 base dmg,-80% afterburn
the air is very insanely fast so it also knocks back your enemys
200 ammo
airblast is automatic
(+) airblasting do crits.
(+) +100% airblast power
(+) +50% max ammo
(+) Normal airblast (airblasted enemy, but no airblasted rockets, arrows etc.): +20% movement speed for 3 secs (max - 5 secs)
(+) Nice airblast (airblasted rockets, arrows etc): -35% taking damage, +40% movement speed for 5 secs (max - 7,5 secs)
(+) On kill: +35 hp, one 100% crit on shotgun/melee (max - 10 crits)
(-) No fire
(-) Failed airblast: +150% airblast price, taking minicrits for 6 secs (max - 10 secs)
airblasting cost nothing
50% airblasting knockback
50% airblast range
20% more speed when equiped
bad
fire uses 4 ammo instead of one
20% less fire range
+ 30% more airblast range (it means rockets are reflected more easily)
- 10% less airblast speed
- No flames
+ Airblasts push back the player too (which makes you able to do airblast jumps, it's insanely useful)
- No damage
- 25% less effectivity against enemy players
+ 25% more effectivity against flying objects, even more stronger airblasts against grenades
+ 35% faster weapon changing (which makes it less OP to degreaser)
-25% damage
+10 ammo cost
-5 afterburn damage
secondary fire:
Airblast
+30 force
-15% ammo used
+5% extra airblast effect range
15% faster weapon switch time
sound fair?
5% less fire range
airblast cost reduced to 10%
airblast sound is a pingas
9% slower movement speed while in use
8% airblast force
5% chance of airblast fails
50% of fire deflecting anything
description: IT SLICES IT DICES IT WILL MAKE YOUR MOTHA ♥♥♥♥IN FRIEND BURN IN MAGICAL PONIES
+30% explosive damage taken
-75% airblast cost
+25% airblast range
-75% damage
-100% afterburn damage
it can still be used to enflame players for crits with the axtinguisher and such...