RimWorld

RimWorld

MineItAll
Al Graten  [developer] Dec 20, 2016 @ 3:01pm
Bug Reports
Post any issues here.
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Showing 1-6 of 6 comments
Ex0du5 Dec 20, 2016 @ 4:00pm 
This error log (see .7z in mediafire link) is listed with mods but can confirm this happens without mods active too.

{LINK REMOVED}

Did you take over this officially on the forums too? If not it might be worth letting people know as most of the modders there are happy to help if you need it :)
Al Graten  [developer] Dec 20, 2016 @ 7:10pm 
whoishigh reported that the pdb may have been causing the issues. He was able to get it to run after removing the file. This was a remant file from a debug build that didn't get removed before my initial upload and will hopefully solve the issue.

I have yet to experience the crash with and without the mods loaded.

I rebuild the project with clean a clean Assemblies directory and did some additional code refactoring. Hopefully this will resolve the crashes.
Nellioso Dec 29, 2016 @ 11:38pm 
so i tried adding this mod to my existing save and it took away all of my colonists heads (the textures). i unloaded the mod without saving and tried to reload my save but all their heads where still gone. i got no error message when i added it and ill try to find my mod list incase you know of one that would conflict.
Nellioso Dec 29, 2016 @ 11:47pm 
ok. managed to reload to a point where my colonists have heads again but still cant re add the mod without them losing their heads over it. sadly no mine it all for this playthrough but ill add it in the next one whenever this colony meets its inevitable demize
Al Graten  [developer] Dec 30, 2016 @ 10:57am 
I've never seen this happen, not to say that it couldn't. I'm not sure what could be causing this as it only adds thingdefs and designator classes for those new things (vein miner, brush, strip miner). It should really have no correlation to pawns in any way.

Would it be possible to send me a snapshot of your current mods and maybe a log file output with the mod enabled. Maybe I can recreate it.

Thanks.
Vuelhering Jan 15, 2018 @ 7:48pm 
The veinmining tool selects veins that are separate veins. I just clicked a vein and it jumped diagonally to a different vein and selected that, too. I think connections should be cardinal directions only, like veins are.
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