Cities: Skylines

Cities: Skylines

Metro Overhaul Mod (MOM)
 This topic has been pinned, so it's probably important
sniggledigit  [developer] Jul 10, 2019 @ 8:41pm
Version 9.0 features and discussion
-Quad Tracks: Now you can build a 4 track solution (two way only)
-Above ground station converter allows you to change an entire station or individual tracks between Train and Metro tracks. For metro, allows tracks to be set as Modern or Classic.
-Added an assortment of pillars including Wide, Wide Median, Narrow, and Narrow Median.
-All new UI
-All new Stations proudly presented by BadPeanut
-Over road friendly option allows for easy dragging of MOM tracks over roads
-Express Stations are 4 track stations with platforms on the outer 2 tracks
-Dual Island Stations are 4 track stations with 2 island platforms servicing all 4 tracks.
-Added lighting to underground stations.
-Removed Prefab Hook dependency
-Fixed multiple issues surrounding first time city loads with the mod installed
-Moved Track Size buttons as selectors in the Metro Tabstrip
-Update track costs
-Various other miscellaneous bug fixes
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Showing 46-60 of 131 comments
jst.vla Jul 14, 2019 @ 8:25am 
Love the new update guys! Is there an option to toggle underground station lighting? It looks great but it kills my fps...
ryan.hudson Jul 14, 2019 @ 2:07pm 
So erm, not sure if anyone else has had a similar problem, but I seem to be having some problems with trains attempting a jive or tango... I've used the path connector to ensure my 'express' trains are on the two centre tracks, and I've also made it so that my 'local' services stay on the outside two tracks in the same fashion. The inner two tracks have no speed limit, so the local services want to try and be on this track, even though there is no crossing to get there. This results in the first carriage twitching left and right vigorously and not moving the train anywhere.

I seem to get a 'jive' problem when the trains are leaving a dual platform station - doesn't seem to by any particular pattern to this one though!
BadPeanut  [developer] Jul 14, 2019 @ 3:28pm 
Originally posted by andysave92:
BadPeanut , Thanks for the bad answer !!! I'm not stupid and read everything. I did as in the description, I subscribed to unnecessary stations. Perhaps it's time to unsubscribe from your mod!
thanks for the waste of time! Basically you haven't read anything because you haven't followed any of the troubleshooting steps.
Also why would I care if you unsubscribe? We're not paid for subscribers you idiot so the only thing you're doing is stopping your use of the mod, and by all means please do so i don't have to put up with your unhelpful attitude any more.

If however you're gonna make the effort, complete all the troubleshooting steps.
Last edited by BadPeanut; Jul 15, 2019 @ 2:45pm
BadPeanut  [developer] Jul 14, 2019 @ 3:29pm 
Originally posted by cjbwell:
Hey, Ive been using this but my metro trains arent using the express lanes correctly. I.e the trains stop at only 8 out of 18 stations along the line, can anyone help?
Try checking out the youtube video (first video on the steam page) for some tipes
BadPeanut  [developer] Jul 14, 2019 @ 3:30pm 
Originally posted by Attackmusician:
Love the new update guys! Is there an option to toggle underground station lighting? It looks great but it kills my fps...
no toggle no, sorry!
however it's a good idea, might look into it for a subsequent patch
Last edited by BadPeanut; Jul 14, 2019 @ 3:30pm
BadPeanut  [developer] Jul 14, 2019 @ 3:33pm 
Originally posted by ryan.hudson:
So erm, not sure if anyone else has had a similar problem, but I seem to be having some problems with trains attempting a jive or tango... I've used the path connector to ensure my 'express' trains are on the two centre tracks, and I've also made it so that my 'local' services stay on the outside two tracks in the same fashion. The inner two tracks have no speed limit, so the local services want to try and be on this track, even though there is no crossing to get there. This results in the first carriage twitching left and right vigorously and not moving the train anywhere.

I seem to get a 'jive' problem when the trains are leaving a dual platform station - doesn't seem to by any particular pattern to this one though!
not too sure what you mean, please provide a small video?

in the meantime have you completed the troubleshooting steps?
ryan.hudson Jul 14, 2019 @ 4:45pm 
Here you go! Not a major problem, but it does bring the whole network to a standstill! The paths are set up correctly for the direction each train line needs to be in, so I’m not sure what it’s even trying to do!

https://imgur.com/a/w5j6IvS
BadPeanut  [developer] Jul 14, 2019 @ 5:49pm 
Originally posted by ryan.hudson:
Here you go! Not a major problem, but it does bring the whole network to a standstill! The paths are set up correctly for the direction each train line needs to be in, so I’m not sure what it’s even trying to do!

https://imgur.com/a/w5j6IvS
yeah that's definitely not MOM causing that. If you don't believe me, prove me wrong and complete the troubleshooting steps
HEESEUNGIE Jul 15, 2019 @ 3:26am 
For all the people who has a freezing up simulation. I have it to but not yet! installed MOM.
Out of the blue it stopped, paused ore unpaused (no red line around screen)
tabs are working but nothing happens.
Its not MON but something else doing this!
Bp101697 Jul 15, 2019 @ 7:53pm 
The new update is awesome that all stations can be used for either metro and train, but metro trains with one car is not fixed.
BadPeanut  [developer] Jul 15, 2019 @ 8:36pm 
Originally posted by Bp101697:
The new update is awesome that all stations can be used for either metro and train, but metro trains with one car is not fixed.
Sorry could you please expand on what you mean by "metro trains with one car". Do you have pictures or a video or a better descriptive explanation? I have no clue what you mean.
jshutich Jul 16, 2019 @ 8:17am 
I'm just a user like everyone else, not a developer of this MOD but I have seen the one car metro trains many times. It is not a problem with the MOD, it is problem with the train asset.

This one always seems to be a single car train Those I find like this I just unsubscribe and find another to use.
BadPeanut  [developer] Jul 16, 2019 @ 8:21am 
Originally posted by jshutich:
I'm just a user like everyone else, not a developer of this MOD but I have seen the one car metro trains many times. It is not a problem with the MOD, it is problem with the train asset.

This one always seems to be a single car train Those I find like this I just unsubscribe and find another to use.
so they only spawn as one car? or the complaint is it's a single car model repeated for the 3 cars that spawn in one train?
WebSoak Jul 16, 2019 @ 6:39pm 
Hi, I commonly use the alias AlphaCentauriA1, on steam I use this account (for any developers I already spoke to.) I have a list of suggestions and requests for the MOM. Quick intro for context, most cities do not have quad tracks but New York City has a ton (had to get that out there because many people think quad tracks are common in US subways when they are in fact rare in cities), New York City also has a big portion of its system including some other features that could be cool in MOM.
1. New York City features a variety of subway tracks, most of its elevated system includes triple tracks (there are some quad tracks outside but not many) (2 outer tracks going in opposite directions and a configurable center track) duel tracks are not really a thing in New York City (ironic considering we have the rarest form). My suggestion for triple tracks has them functioning like in real life, 2 outer tracks with a center two way track. The player could configure the direction they wish the trains to go using traffic manager. Of course they also go underground, no occurrence exist of street level with these by why not add them to metro overhaul? They are also good for single way express service in an area you desire to have elevated tracks without it looking to built up.
1.5 An option to remove the center track as an alternative style. In NYC when two way tracks switch to tree way tracks there is often a block or so area of two way tracks which feature a gap in between them (as if the center track was removed and the bed was left, leaving the cool effect of being able to see through to the structure of the elevated tracks).
2. Noise pollution from the elevated tracks. Put simply, the stations are noisy, the tracks are silent. When subways turn, you best have on ear muffs. Subways are louder depending on how sharp the turn, and slower.
3. The idea was sorttve rejected but I think it could be reconsidered. New York City also features "open cut" subway tracks. Sometimes referred to as "sunken tracks or trench tracks" These would be subway tracks that are no deeper than 10 ft below the surface and have the tops exposed to the sun. In cities skylines they could be a fixed depth, they could feature a style with no barriers, and one with concrete barriers at the top to "stop" people from falling in. They exist in both 2 lane and 4 lane. Other cities do have modern versions of them.
4. Stations for the suggested tracks.
5. Look at New York Cities subway more for inspiration :D! I heard in the 9.0 preview video that the mod was inspired by Chicagos L. New York City features some amazing stuff and many of your subscribers would probably like to recreate it.
Thank you for taking the time to read this, I hope it wasn't too boring.
EDIT: 6. A way to change some form of color in the underground stations, many subway stations feature a stipe, colored pillars, something that can be changed with a color wheel to make the underground stations more unique.
sniggledigit  [developer] Jul 16, 2019 @ 7:21pm 
@The 5th Key Thank you for your input. I will respond to your requests in order:
1.I have considered 3 lane tracks as I know they are rather common in NYC. However, outside of authenticity, this really does not offer any advantages over 4 lane tracks. Furthermore, pathfinding is especially hard to manipulate in this game. I would not even begin to consider it unless there were some elaborate traffic management pathfinding algorithm in place such as the SingleTrainTrackAI mod for trains.
1.5. I do not plan to make tracks that are spaced apart but I do plan on opening up MOM to the asset editor...somehow...someday.
2. While noise pollution can be tweaked, it is not possible to make it a product of track curve. Even if it could, that would be a concept I wouldn't expect the general player to understand.
3. We actually have something like that partially developed. It would take some fleshing out though. Possible for the future but no guarantees.
4. Probably won't make these stations so the stations are unlikely.
5. Truth is that New York was really my main inspiration for the tracks. I barely looked at Chicago at all. If there are any features of the MTA that you would like to see, please let me know specifically.
6. All changes require a new prefab. I probably will not create a whole new track prefab just for a color change but again, I will try to figure out how to open things up to the asset editor...somehow...someday.
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