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I seem to get a 'jive' problem when the trains are leaving a dual platform station - doesn't seem to by any particular pattern to this one though!
Also why would I care if you unsubscribe? We're not paid for subscribers you idiot so the only thing you're doing is stopping your use of the mod, and by all means please do so i don't have to put up with your unhelpful attitude any more.
If however you're gonna make the effort, complete all the troubleshooting steps.
however it's a good idea, might look into it for a subsequent patch
in the meantime have you completed the troubleshooting steps?
https://imgur.com/a/w5j6IvS
Out of the blue it stopped, paused ore unpaused (no red line around screen)
tabs are working but nothing happens.
Its not MON but something else doing this!
This one always seems to be a single car train Those I find like this I just unsubscribe and find another to use.
1. New York City features a variety of subway tracks, most of its elevated system includes triple tracks (there are some quad tracks outside but not many) (2 outer tracks going in opposite directions and a configurable center track) duel tracks are not really a thing in New York City (ironic considering we have the rarest form). My suggestion for triple tracks has them functioning like in real life, 2 outer tracks with a center two way track. The player could configure the direction they wish the trains to go using traffic manager. Of course they also go underground, no occurrence exist of street level with these by why not add them to metro overhaul? They are also good for single way express service in an area you desire to have elevated tracks without it looking to built up.
1.5 An option to remove the center track as an alternative style. In NYC when two way tracks switch to tree way tracks there is often a block or so area of two way tracks which feature a gap in between them (as if the center track was removed and the bed was left, leaving the cool effect of being able to see through to the structure of the elevated tracks).
2. Noise pollution from the elevated tracks. Put simply, the stations are noisy, the tracks are silent. When subways turn, you best have on ear muffs. Subways are louder depending on how sharp the turn, and slower.
3. The idea was sorttve rejected but I think it could be reconsidered. New York City also features "open cut" subway tracks. Sometimes referred to as "sunken tracks or trench tracks" These would be subway tracks that are no deeper than 10 ft below the surface and have the tops exposed to the sun. In cities skylines they could be a fixed depth, they could feature a style with no barriers, and one with concrete barriers at the top to "stop" people from falling in. They exist in both 2 lane and 4 lane. Other cities do have modern versions of them.
4. Stations for the suggested tracks.
5. Look at New York Cities subway more for inspiration :D! I heard in the 9.0 preview video that the mod was inspired by Chicagos L. New York City features some amazing stuff and many of your subscribers would probably like to recreate it.
Thank you for taking the time to read this, I hope it wasn't too boring.
EDIT: 6. A way to change some form of color in the underground stations, many subway stations feature a stipe, colored pillars, something that can be changed with a color wheel to make the underground stations more unique.
1.I have considered 3 lane tracks as I know they are rather common in NYC. However, outside of authenticity, this really does not offer any advantages over 4 lane tracks. Furthermore, pathfinding is especially hard to manipulate in this game. I would not even begin to consider it unless there were some elaborate traffic management pathfinding algorithm in place such as the SingleTrainTrackAI mod for trains.
1.5. I do not plan to make tracks that are spaced apart but I do plan on opening up MOM to the asset editor...somehow...someday.
2. While noise pollution can be tweaked, it is not possible to make it a product of track curve. Even if it could, that would be a concept I wouldn't expect the general player to understand.
3. We actually have something like that partially developed. It would take some fleshing out though. Possible for the future but no guarantees.
4. Probably won't make these stations so the stations are unlikely.
5. Truth is that New York was really my main inspiration for the tracks. I barely looked at Chicago at all. If there are any features of the MTA that you would like to see, please let me know specifically.
6. All changes require a new prefab. I probably will not create a whole new track prefab just for a color change but again, I will try to figure out how to open things up to the asset editor...somehow...someday.