ARK: Survival Evolved

ARK: Survival Evolved

Medieval
 This topic has been pinned, so it's probably important
·····  [developer] Dec 7, 2016 @ 10:24pm
Future Plans & Suggestions.
I will post current plans, fixes, or possible changes here, also post your suggestions and thoughts on changes.
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Showing 1-6 of 6 comments
·····  [developer] Dec 7, 2016 @ 10:30pm 
Current Plans: Making new Bow's/Crossbow's/Arrows and Adding new Armor. Also once all is complete I will try to reorganize engram list in level order for easier access, and add Item folders on smithy for better organization.

Future Plans: Random spawning chest in place of supply drops, random spawning special dinos to drop items also, Scroll Of Enchant's to have a risk/reward system of upgrading without being overpowered.
·····  [developer] Dec 10, 2016 @ 7:39pm 
Future Plans: Healing Items simular to RPG's, but not to overpowered, example- Lesser Healing Potion, Heals 25 HP but 1 min cooldown, useable on dinos also. Berserk Potion- Increases Damage, Speed, Stamina, Hyperthermal (Heat) for 1 minute, but after you feel a debuff of exhaustion.

Brick->Concrete->Obsidian Tier buildings, to add progression and also more defense vs higher tier weapons as due to the strength of Adamantium weapons being able to domninate anything below Stone and even Stone was no match.

Rare Boss type dinos or Rare spawning special color dinos.

A Explosive type from the Medieval Era?
Bear Artorius Jun 3, 2017 @ 8:07am 
I love this mod!
May I give an idea?



Material [STRENGTH] hierarchy be as follows:
{non metals}
Plant fiber cloth
Woven cloth (cloth and fiber in workbench)
Hide
Leather (hide and charcoal in workbench)
Chittin
Keratin

Add an item called "smelt" that combines metals & minerals.

{metals}
Tin - [found in rocks near or in water] very weak on its own.
Nickel [found in rocks in caves] very weak on its own
Copper - [found in rocks near or in forests] weak on its own, better than stone for weapons but not for tools.
Brass (Copper and Zinc in smelt)
Aluminum [found in sandy areas]
Aluminum Alloy (Aluminum & Nickel in smelt)
Silver - [found in caves]
Iron (raplaces "metal" with the name "iron")
Bronze (Requires Copper and Tin)
Manganese Bronze (Copper, manganese and tin)
Steel (Requires Iron and Nickel)
Carbon Steel (Iron, Tin, Nickel and charcoal)
Tensile Steel (Carbon steel, zinc & carbide)
Dark steel (Carbon steel, zinc, carbide & dragon scales)
Orichalcum (Manganize Bronze, Tensile steel & Aluminum...dark bronze appearance)


{Hybrid materials}
Use minerals to add buffs to weapons. Taking a tool or weapon to the smithy and adding one or more minderals to it with an enchantment would provide useful buff to the tool or weapon or armor.

For example you could make obsidian weapons that have a primative (or machined; depending on tech level) edge held in place by whatever material the weapon is made from. So an obsidian sword would have a thin black obsidian edge held by wood or metal. The primary material is durable, the obsidian is not. (since obsidian is like glass but insanely sharp) tools should not be made with obsidian, only weapons. Obsidian infused weapons would buff it with an increase in damage to unarmored targets.


{Minerals} (no particular order)
Manganese (used for making metals)
Scales (reduces weight)
Dragon scales (reduces weight and adds longevity)
Zinc (used for making metals)
Crystal (adds weight but buffs all other stats [damage, defense, etc])
Obsidian (increases damage to unarmored targets)
Silver (extends durability)
Gold (extends durability)
Carbide (increases damage to armored targets/used for making metals)
Adamantium (increases all stats without weight penalty)
----------------------------

________________

Also, a few weapons that maybe are already here.
*Longbow and heavy arrows? Longbow should be slow to shoot but very powerful (maybe have more than one; 50lb draw, 100lb draw and 150lb draw) Heavy arrows fly further but drop quickly so more hold-over is needed. Cannot use while mounted.

*Short recurve bow; deepy curved, 40lb draw, fast shooting, held at a 45* angle while using, shoots normal arrows. (just for reference, as best I can guess, the vanilla bow is about 20-25lb draw) Can use while mounted.

*Sling: leather and cloth, rope sling, (think David and Goliath) makes way more sense than the elastic type the vanilla game has.
** Maybe make rubber obtainable from young trees.(or any trees) Then it is a simple way to make the elastic sling. Maybe other things could use rubber too. Just a thought.

*Knife. Should be the first thing made in the vanilla game. The knife should be the tool used to harvest hide & meat from animals and thatch (and rubber?) from trees.
**Using the knife could leave bones as a byproduct which could be used as well?

I apologize for getting so technical and longwinded and I am sure this is wayyyy too much to ask but maybe it will spark ideas for you.

Have a great day!

Last edited by Bear Artorius; Jun 3, 2017 @ 8:15am
·····  [developer] Jun 3, 2017 @ 5:37pm 
Thank you, that is a very nice suggestion, I have had many ideals when I was active with this mod, planned to have many bows, enchantments, etc, basically turn it into a RPG, or ArkPG lol... I gave up along time ago, this consumed so much time and many things didnt work as planned or would mess up and take hours to fix something a experienced mod maker could fix within minutes. Also got negative reviews without explaination, it made me lose motivation. Thanks again, but I can no longer work on this mod as well, I lost all data about 2 months ago when I had to fix my PC. Glad you enjoy it though.
Bear Artorius Jun 3, 2017 @ 5:49pm 
No problem, that's life, all things move on. Thanks for the work you did here. I do enjoy the mod.
·····  [developer] Jun 3, 2017 @ 5:50pm 
Np, thank you for the advice and I appreciate it.
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