RimWorld

RimWorld

Power Logic
Gambeans Jul 25, 2019 @ 4:42pm
Suggestion Thread
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Last edited by Gambeans; May 26, 2023 @ 7:35am
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Showing 1-8 of 8 comments
Supes  [developer] Jul 28, 2019 @ 5:17pm 
Suggestions are always welcome, I might not always respond to them, but I will read them :)
Regularity Jul 10, 2021 @ 10:31am 
Some ideas:

- Some sort of proximity sensor that checks via airflow instead of walkable terrain (meaning it can pass through embrasures, vents, etc) would be fantastic. Why is this needed? Having to constantly put sensors somewhere directly accessable to enemy basing because they can't pass through doors or walls means a constant need to replace them, which is a pain.

- Wide remote doors or shutters. Why is this needed? Well, raider AI will attempt to avoid killboxes by detecting turret line-of-sight, so I use remote doors to temporarily block line-of-sight until after they enter the killzone. However, requiring a separate door for each turret means having to build and maintain lots of doors. If there were some wide doors or shutters instead of one-cell remote doors that could be used, it would make the process universally better: Less computer resource usage due to fewer active receivers, less time wasted setting macros for each door, and it might even look better visually as well.
Last edited by Regularity; Jul 10, 2021 @ 7:01pm
Regularity Jul 10, 2021 @ 7:06pm 
Also: The ability to rename switches. Or at least transmitters. On the off-chance you forgot what each transmitter does, you currently have to play follow-the-leader with signal repeaters and wires to re-learn what it does. I feel it would be far more streamlined if we could simply rename switches and know at a glance what a transmitter does, by being able to call it "Door Opening Controls" or "Laser Activation" or something.
Lotus Elise Aug 1, 2021 @ 4:10am 
One more option for proximity sensor - "on" - if "no one" in the zone.
On wall proximity sensor.
Nyarlathotep Sep 6, 2021 @ 4:02pm 
A 'time of day' switch would be the cherry on the cake for this mod
makoaluveaux Dec 15, 2022 @ 10:31am 
A micro wiring block that would allow multiple inputs and outputs and complex wiring on one block through an interface
Killer May 26, 2023 @ 9:41am 
Amazing mod, thanks so much for your efforts with this and keeping it up-to-date. Any chance you would consider making the range of the wireless devices configurable? I find it a little short for outdoor use. I had a look through the XML files and couldn't see a way of changing the range on the Rader, repeater etc.
Jesse Sep 30, 2024 @ 10:21pm 
I'd like an inversion option for the proximity detector. I know you have the logic gates but I'm working in a cramped space and there just isn't enough room to fit the gate, the inverter, and all the conduit. Another sensor switch that would be great is a stack counter. The only item detectors you have right now count the total items in a stack or in a zone. I want to be able to count how many stacks there are, so I know when the storage is full.

What I'm trying to do is set up an automated circuit inside my incinerator, so that the furnace will turn on when the storage gets full, but will wait until my colonists leave the room before turning it on.


Well I guess that idea is out the window. All the electronics aside from the temp sensor are flammable so it wouldn't work anyway.
Last edited by Jesse; Oct 1, 2024 @ 12:17am
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