ARK: Survival Evolved

ARK: Survival Evolved

Weapons+
Ollie G  [developer] May 16, 2017 @ 3:38am
Bugs & Problems
Please post all Bugs & Problems here
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Showing 1-15 of 166 comments
violentj9805 May 16, 2017 @ 5:31pm 
ive found a few things, not sure if intended or bugs. first thing is i'm getting hit with torpor if i fire a fiberglass or metal tranq arrow at very close range to a dino, i got surprised by a group of compies and had compound bow and metal tranq out so thats what i used on them, firing downward at my feet, i noticed i was getting torpor damage with each shot. again when a wild carno appeared and cornered me i was firing for dear life trying to get him down ended up knocking myself out instead. also do those tranq arrows hit 2x for each shot ? i get a shot in and see 2 values for damage usually the same sometimes 2 different values. second thing ive noticed is the metal arrow+ once fired and landed i pickup a regular vanilla metal arrow, the metal tranq gives up the proper metal arrow+ and fiberglass tranq returns the proper fiberglass arrow+. third more of a question, why have different specialized scopes? is there a reason to use them ? and a description on how and or when would be helpful. many thanks and keep up the good work.

Ollie G  [developer] May 16, 2017 @ 6:41pm 
The compound tranq/fire arrows will deal area damage but no tranq in this mod deals damage.

The crossbow has 2 shots but you have to be quick about it, I will re look at this plus the arrow pick up and i'm still trying to fix the grappling hook.

You can drag a scope on to multiple weapons of that ammo type.
When you drag a tranq dart on to a weapon it will remove the scope, so i have made 3 scopes for each ammo type (tranq/eletric, AP, normal ammo) and the scopes will auto feed the bullets of that ammo type.
Ollie G  [developer] May 17, 2017 @ 7:43pm 
Sorry for the late reply, The fix will be soon.
Ollie G  [developer] May 18, 2017 @ 12:18pm 
I'll fix that for the update tomorrow, Does the first inventory have 12 slots and the second have 5?
Kyoz Jun 2, 2017 @ 5:04pm 
Spawn codes for the Rocket launcher and ammo don't work for some reason. Other weapons spawn in fine.
Roni Jun 9, 2017 @ 5:14pm 
I noticed that the frag grenade from your mod takes a long time to explode, well over 5 seconds. I was testing the default damage in singleplayer and had like 10 of them out lying on the ground and it took like maybe a minute or so for them to explode one after the other, lol
karaS Jul 29, 2017 @ 2:05am 
Hi~I can't seems to Change the damage for auto Turret in the gameusersettings.ini, I changed the line: "TurretDamage" but that doesn't work. I manage to change the crossbow and rocket turret but not the auto turret. Any way to do that? Ps: what is AP?
Ollie G  [developer] Aug 3, 2017 @ 4:19am 
AP is armor piercing bullets and try TurretDamage=999999999 hahah you should see the difference
How do i get rid of the Admin Gun?
Ollie G  [developer] Aug 22, 2017 @ 3:52pm 
kill yourself to remove the admin gun
Last edited by Ollie G; Sep 2, 2017 @ 3:40am
FUBAR MC7203 Aug 31, 2017 @ 4:26am 
I am having an issue with tek grenades and normal grenades not detonating?
FUBAR MC7203 Aug 31, 2017 @ 4:28am 
Thanks for the Tek Rifle Upgrade. Atlast the Tek Rifle feels like a Tek Weapon
Rage Dec 5, 2017 @ 2:18am 
can you please make your turrets not being damageable by tek rifle/saddles?
i cant play on any server where your turrets are the way to go (mostly primal fear and such)

since 1 bob with a tek rifle can take my base down in some time.. there is a good reason why turrets are not damageable by tek on vanilla. other than that good work.
Lyror Dec 31, 2017 @ 3:47am 
I have 80 element in my Inventory but I can't use the Weapons+ Tek Rifle. Also I can't use the vanilla Tek Rifle because the same problem ark says: "no ammunition". Why??
FUBAR MC7203 Dec 31, 2017 @ 5:36am 
rtfm.
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