Natural Selection 2

Natural Selection 2

TremNS2 (outdated / imcompatible as of 315)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [developer] Dec 9, 2016 @ 12:49am
TODO list
TODO list
  • Implement Skulk Autobite (need to learn how to use the trace function and find out how to force an attack when the trace hits an enemy entity) - Low Priority due to it being powerful against naked marines
  • Marine Structures auto-build, so we can re-buff alien structure build rate again. One thing about Tremulous is that although alien structures are generally a bit weaker in defence and a lot weaker in offense, they do have a good build rate.
  • Replace sounds as intended. Needs some good hacking to add more sounds other than voiceovers (as the 'Come'on! is already in-game). I also need to learn how to pack fsb files too. I can also create my own music to replace the victory/loss themes
  • Slow down alien attack rate (turns out they never slowed down properly, and although I do have a potential solution, it isn't a good one and is rather buggy
  • Release a proper trailer for the game mod
  • Modify the air physics system and limit air control to W/S keys only if possible
  • Fix the splash damage knockback so it actually pushes people around (wtf uwe with all the conveniently pre-made variables?)
  • 24/7 TremNS2 Servers through relations and requests. The current people who may be willing to host are Wooza (EU) and Archie (AU) though Archie's in a bit of a bind with his own vanilla server stability, and his servers don't reset themselves..
  • Adjust research rate based on the ratio of current players to enemy players. Can be done by either increasing or decreasing resource costs, or adjusting resource tower extraction which seems more logical and easier to do.

Far Future, if possible, though rather wishful thinking:
  • Add Tremulous Models, and create a specialised hitbox system for the headshots capability
  • Make armour a buyable thing, and commanders don't need to upgrade it 3 times but only twice
  • Perhaps re-introduce the pre-2012 3-tier research system or something
  • Learn how to add alien classes
  • Get a real playerbase going, much more than just a silly 1v2 scenario
  • Fork into a manageable system so we have a 'tremns2' and a 'natural selection: tremulous' edition, where tremns2 becomes more tremulous-alike and the ns: tremulous mod will be ns2-alike

Far Far Far future if possible, through vigorous negotiation with UWE-ey and much wishful thinking:
  • Release mod as a standalone, free-to-play, open sourced game.
  • Somehow turn this into a side job simultaneously so I can actually dedicate time to learning programming
  • Improve the spark engine itself, maybe some slave labour will do this for me
  • Get some proper and consistent dev help who are able to cope with my and the community demands
Last edited by >|KoR|<Frisqy.ViruS (ZdrytchX); Dec 9, 2016 @ 5:03am