Natural Selection 2

Natural Selection 2

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TremNS2 (outdated / imcompatible as of 315)
   
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Modification: Gameplay Tweak
File Size
Posted
Updated
9.939 MB
Nov 27, 2016 @ 10:33pm
Apr 12, 2017 @ 7:55pm
256 Change Notes ( view )

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TremNS2 (outdated / imcompatible as of 315)

Description
This Gameplay Balance Modification is designed for 2v2 up to 8v8 fights (Including Commanders)

Hex ID for Server Operators: 302b10bf

TremNS2 is a balance changing mod that changes a lot of mechanics from NS2, attempting to achieve the nostalgic feeling of Tremulous[tremulous.net], the Free and Open Sourced AvH/FPS. This means you run around at 10m/s as humans, turn the tide of your losing team into winning by getting few good players to rush the enemy base, survive on your own if you know a few movement tricks including strafe jumping and "jumping the gap" on the upcoming ATCS map remake, one-hit kill fades (Dragoons) with the ever slow moving grenade launcher grenades (Lucifer Cannon charged energy balls), and even modified resource income system from stock NS2 resource tower gain that balances the tick rate based off player ratio, and even frag-based credit and resource system (resource for kills) that should also limit the problem where a team with slightly fewer players will tend to lose against a larger team.

One of the most noticible gameplay differences between this game and regular NS2 is that you move around quickly but deal a lot of damage with certain weapon and classes, especially as Aliens. This means that it is expected to miss a lot of swipes with aliens compared to NS2, where aliens usually have about 40% and marines have about 15% accuracy. Expect to die very quickly if you do not know what you are doing, however. Not to worry, you still can earn your upgrades very quickly by making more kills. A common strategy a human does in Tremulous is to aim at the Dretches (skulk equivalent) rather than the big alien, especially when low on credits.

As mentioned above, the resource system in this game mode is significantly different from both NS2 and NS2 Combat in this major aspect: You destroy players for resources, income rate depends on what you kill (e.g. Skulk = 180c, Onos = 800c) and killing players results in additional resources for the team, with extractors/harvesters being 'an alternative income' to destroying players. Major rebalancing for the RTS system includes resource tick rate dependant on player count ratios (so small teams will not do so bad), Commander's roles requirement are reduced with fast research and self-medpacking, Structures get destroyed much more easily which means Front line fights / holding lanes matter much more now to "not let that one painsaw/dragoon" (welder/fade) into your base.
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GrangerHub Discord[discord.gg] (best place to contact me)
TremNS2 Info Website (incompleted/outdated)[sites.google.com]
GrangerHub Community Forums[forum.grangerhub.com]
Github Respository[github.com]

If you are interested in downloading the game, here is the Recommended Installer for Tremulous (Tremfusion client)[sites.google.com]
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Special Thanks for Help (in order of the most help supplied):
Las (Getting used to Lua and the Mechanics of the game logic and for improving Nin's Mod Panels)
Brute (Getting used to Lua, logic of game code)
Nin (see patch 10th January, 2017, and helped me set up the Mod Information Panels)
Wooza (Server set up, hosting TremNS2 for the March Mod Madness and beyond)
Steelcap (whip "refusal to attack" fix, which is now officially part of NS2)

Other:
twiliteblue (Concept code for sticky wallwalk, not actually used due to bugs in determining which wall to stick to)
Other Users on NS2 Official. Discord

The mod logo (Natural Selection crossed out with the second half of Tremulous replaced with NS2) was actually screenshotted around 2013 or so for my youtube channel, with the old ns1 style font-alike (not the actual font) crossed out with the text 'TREMULOUS' inside the jaw of a Marauder. I have another screenshot with the basilisk wallwalking with its upper teeth in view, but since the basilisk does not have a lower jaw which means it doesn't look like NS, I didn't use it.
Popular Discussions View All (3)
0
Jan 23, 2017 @ 8:31pm
TremNS2 is now on GitHub
>|KoR|<Frisqy.ViruS (ZdrytchX)
0
Dec 9, 2016 @ 12:49am
TODO list
>|KoR|<Frisqy.ViruS (ZdrytchX)
0
Nov 30, 2016 @ 4:10am
Balancing Recommendations
>|KoR|<Frisqy.ViruS (ZdrytchX)
2 Comments
>|KoR|<Frisqy.ViruS (ZdrytchX)  [author] Dec 4, 2016 @ 7:14pm 
n_aim 9999
Anok Dec 4, 2016 @ 2:30pm 
Nullify for TremNS2 | Get it at shittersutopia.con