Kenshi
Kenshi Reworked V2.0 (ABANDONED)
Doomsday2233  [developer] Nov 4, 2016 @ 4:22pm
Mods compatibility page!
This page is used for the list of mods that work with kenshi!


  • Paradise falls Slaver edition
  • Alternate game start: iron clad errants
  • Camping bed
  • Bugs- edible insects
  • unique colors! better greenlander
  • [Fix] Unleash the hair
  • Diplomacy
  • Wear goggles with hats
  • 10x Output- input and storage
  • Multi race bandits
  • Advanced training dummies
  • Ancient buildings
  • minature indoor resource production
  • Under cunstruction- a city resource mod
  • Increased squad cap mods
  • Fashion kenshi
  • interesting recruits
  • More bounties
  • stilt buildings
  • research and production
  • black gold old-world tech
  • Advanced smithing
  • Nomadic Traders
  • Fogmen + dark skeleton mod
  • Adv. training mod
  • recruitable prisoners
  • get rich
  • Translation mods should be fine.
  • Tech overhaul
  • Coal power
  • Armor crafting enhanced 2.0
  • faster Xp
  • More items, interior, exterior
  • Backpack of holding
  • automation ( i think its broken though)
  • camping material
  • no farming costs, research costs, farming research costs mods
  • interior and exterior design
  • primal wildlife
  • a new start
  • mining rework plus copper mines
  • Shops have more items
  • trade mod: technomancer corperation
  • Increased inventory
  • Recruits
  • Training dummies by .adys
  • Liberators: escaped slave/ factions start
  • Had enough
  • Wandering recruitables
  • heal speed mods
  • Hunger mods
  • Even more heros
  • trader mods
  • a windier mod
  • hat shops
  • rise of the zombies
  • Easier hub vendor
  • extra AI kernen
  • Sand box mode and mods related to it
  • Training swords
  • Emperator mod overhaul
  • Stronger group combat
  • food from beak thing eggs
  • craft more wearable
  • Holy nation start mods
  • forgotten sword
  • armor rags of fate
  • a guy and his... starts
  • For medicinal purposes narcotics craftable
  • nowhere to go
  • mysterious travellers
  • Player race: androids
  • shops have more blueprints
  • imfamous tech traitor
  • sword in the stone
  • all food and interior farming mod
  • Player slaver
  • Craftable shackles
  • Increased inventory
  • vault dwellers
  • Bread in the barrel please!
  • And any any other mods that work like these!

also! please look at these awesome mods! they have all been tested and are amazing, so please try them out, all of them can be found on the kenshi workshop page!
Last edited by Doomsday2233; Nov 4, 2016 @ 5:23pm
< >
Showing 1-5 of 5 comments
Doomsday2233  [developer] Nov 4, 2016 @ 5:24pm 
i hope you guys like the list! holy crap did this take a while!
dr.rockgmbh Nov 5, 2016 @ 4:09am 
Of course, thank you very much for your time!
N1CH0L8S Nov 8, 2016 @ 6:28pm 
ty
zartury Jan 5, 2017 @ 7:53pm 
Hey, I want to notify that the newer iteration of Wandering Squads, specifically the Spawn engine the goes with it, may not be compatible. Only found out recently how many spawning mods there was, so have been looking each one up to notify and get input on a spawn normalizer. If you guys want to give input, you can give it at the Wandering Squad - Spawn Engine discussion (don't want to overcrowd or this thread).
Last edited by zartury; Jan 5, 2017 @ 8:04pm
Thank you for everything you've done so far, this is amazing!

As far as compatibility issues, what sort of things should we be on the look-out for?

There are a TON of mods for Kenshi, that I'd like to try using, but it's hard to guess what
might cause problems with this one--which is one that I definitely want to focus on.

Thanks again!
< >
Showing 1-5 of 5 comments
Per page: 1530 50