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after playing a bit with the Dodowyverin Plus mod my new question would be if it is possible to let them spawn at annu level (600) and maybe to give the option for procedual HP regen then.
Another idea which i stole from the same author: Is there a way to adjust the turning radius of all the wyvs? no idea how but he did it with the wyverns and its just awesome to finally be able to land if they have a decent speed.
Thank u again for the great mod, ive already played with it for some hours and love it! ;)
I think it would be cool to add stuff from the prev Fear Evolved too such as
Dodorex with same design as dodowyvern
Zombidodos
scarecrows that move and attack
also ideas for other additions
Lycans (Large black alpha sized Direwolves with glowing eyes and a bleed effect )
vampire bats (large bats that drain stamina maybe a bleed effect too)
maybe a giant leach
giant snakes
epic spiders
u know phobia fear related spooky halloween stuff
Would it be possible to maybe split this into several mods? I'm generally not a fan of mod packs that mix more "elemental" creatures with ones that fit in with the vanilla art-style and stats. The zombie wyverns fit in well enough to use alongside the vanilla wyverns as "scared/old/injured" variants, but the skeletons and glowing dodowyverns are more in the style of the larger Mystic Academy Pack/Annunaki/Overhaul/etc.
More a question than a suggestion, but when the final assets come out will the dodowyvern be switched to its vanilla skin? And will/would those other assets fix errors like the zombie lightning wyverns not having their range and the dodowyverns wings being invisible?
But another would be adding a tamable offical actual size DodoRex, and also once the dev kit is updated, the same for the offical DodoWyvern balenced obviously.