Arma 3
[SP] DayZero Chernarus
CaptainX11  [developer] Oct 29, 2016 @ 2:04am
Suggestions
Please tell me how I could improve the scenario using this thread. I kindly ask you to avoid posting suggestions that have already been made.
Last edited by CaptainX11; Dec 6, 2016 @ 2:47pm
< >
Showing 1-15 of 229 comments
Suicidal Oct 31, 2016 @ 9:35am 
This scenario would be a lot of fun with friends I feel like.
CaptainX11  [developer] Oct 31, 2016 @ 10:15am 
Thanks for your suggestion. I am actually planning on releasing an MP/COOP version of this scenario as soon as the SP version is out of BETA stage. However, it may take a long time as some of the scripts would need to be rewritten or edited for MP compatibility.
Xavier Nov 21, 2016 @ 4:43am 
Hey Captian can you add Base building to this mod that would be epic
CaptainX11  [developer] Nov 21, 2016 @ 8:41am 
Thank you Xavier. Base building is possible with the material found at storage depots (take and carry the items using the mouse menu). I am planning to improve the base building system in the near future.
Talion The Tark Nov 24, 2016 @ 10:58pm 
i love this! may i suggest that aside from hostile raiders, you could also add NPC survivors? idk whether its possible, but you wouldnt know whether these survivors are hostile or friendly
CaptainX11  [developer] Nov 25, 2016 @ 4:15am 
Thank you Tallmadge! I am planning to add something like a friendly faction, however, it will probably be possible to recognize them visually (as they will have different clothing and equipment). I will also keep the idea of adding other survivors in mind. But due to AI behavior in ArmA 3, it may be difficult to make them "player-like".
Talion The Tark Nov 25, 2016 @ 5:40am 
thank you for the reply. perhaps on mission init, you could allow for the customization of the mission.
some possible options may include:
permadeath
zombie spawn density(concentrated in urban or uniformly spread)
zombie spawn amount
loot density
fatigue on/off

I havent managed to find a vehicle yet, but will repair be similar to dayz?

Also, taking a glance at the dayz epoch feature list, will you have fishing/ vehicle upgrading?

Sorry for the question spam, very excited about this. major turn off from dayz was dying to players. thanks
Last edited by Talion The Tark; Nov 25, 2016 @ 5:44am
CaptainX11  [developer] Nov 25, 2016 @ 4:20pm 
It's great to see you are so excited about the mission! No need to apologize for "spam" :).

Mission customization is a very good idea as everyone likes playing in a different way. I will definitely think about adding something like this, but it may not be easy to realize, as some of these parameters are located deep within code and some are even modules.

Regarding vehicles my mission may disappoint you at this point as they are all found in excellent condition and can be repaired simply by using a toolkit and refueled at fuel stations or by using jerrycans. The mission does, however, distinguish between gas/petrol and diesel and all closed vehicles provide thermal isolation. Expect to see major new features such as changing wheels, etc. in future updates.

I will also keep in mind the idea of features like fishing and vehicle upgrading, but need to tell you that those things currently have a very low priority due to more urgent issues and features that need to be addressed first.
Andrewx21 Nov 27, 2016 @ 5:31pm 
Wow, i love single player missions in arma. Being able to make your own story, while not having to worry about getting RDM'd by other players. Any way, i look forward to updates and heres my suggestions!

-The ability to change the map OR later plans to integrate more maps. (Eg: main maps from bohemia such as altis, takistan, sharani, Bysterica, Etc) Now, i dont have to much experience in scripts, and i dont know how friendly this mod has been built for map switching but seeing that would defenitly be cool.

-To use some of the zombie abilities from ryans mod (on a very weakened state of course) Such as the ability to throw cars and armored vehicles.

-The ability to edit spawn tables freely and modulary (Other mods, or integrating other weapons and vehicles manually!)

-And finally, we should have Random Hordes walking around with various sizes. (small medium, large?) These would be huge threats to bases and players and would be avoided. Vehicles that try to go through my even get disabled.

But those are my opinions, and mabey ive just been watching to much of the walking dead..... any way thanks to the author and good luck!

PS: Obviuosly there are things are minor compared to what else needs implamented but other suggestions have already been made addressing those. :)


CaptainX11  [developer] Nov 28, 2016 @ 8:45am 
@Andrewx21

Thanks a million for your suggestions. Of course, I will be forced to combat the major issues first, but I really appreciate that you take your time to suggest so many features.

Regarding...

Maps: As this mission was made by me, it is certainly possible to make a version on a different map. I'm indeed planning to release a "winter version" of this scenario once the worst bugs are fixed. But I can't promise it at this point.

Zombies: I decided not to make use of these abilities as they are annoying a.f. for some people and were also not present in ArmA 2 DayZ Epoch. Moreover, I also want to keep it "realistic" to some extent.

Customization: Fantastic idea, but very hard to realize as it is only a mission, not a mod.

Hordes: That is a great suggestion! I will probably add that in a future update.



Borziy Nov 29, 2016 @ 6:35pm 
As a huge improvement to your mission my suggestion will be adding this perfect addon: http://steamcommunity.com/sharedfiles/filedetails/?id=786777307&searchtext=open+chernarus due to closed nature of chernarus the loot spawn can be very hard to come by, but enabling this addon it can make it more easy and fair to find loot instead of hopelessly running around looking for loot around enterances and sheeds that have a very small loot spawn chance, please consider implementing this addon into your mission it will make it more enjoyable and less frustrating to play, also allowing to hide from zombies or bandits.
CaptainX11  [developer] Nov 30, 2016 @ 4:23am 
@Borziy
Thank you for your great suggestion. I've also considered adding this, however the mod is in an early stage and it will take a lot of time to implement it into the mission. I really hope I can add this at some point.
Last edited by CaptainX11; Nov 30, 2016 @ 4:23am
dennis Nov 30, 2016 @ 2:07pm 
Dynamic AI spawning/random AI attacks?
Some friendly AI groups/settlements?
More interactive towns?
Maybe some kind of goal/objective?

The mission is pretty fun as it is right now, but it's kind of slow. You have to travel far to kill maybe three AI's if you're lucky. There's no suspense when looting. Kinda figured you've already thought about this, just a little extra input, lol
Pierre MGI 2 Nov 30, 2016 @ 3:34pm 
Please avoid addon multiplication. A single CUP + zombies version could be fine (No RHS), or RHS, without CUP (Arma terrains). Thanks
CaptainX11  [developer] Dec 1, 2016 @ 7:23am 
@dennis
Thank you for your suggestions. The bandit AI system will be reworked anyway, so you're definitely going to see something like this in the next update. Not sure about friendly AIs though. I rather want to stay away from objectives as it is a completely "open" mission. However, there might be "random missions" at some point. Please keep in mind that bandits are only a minor part of the mission and killing them should really not be the main thing, even though I understand what you mean by saying "travel far to kill them" ;).
< >
Showing 1-15 of 229 comments
Per page: 1530 50