Team Fortress 2

Team Fortress 2

MVM Underworld
 This topic has been pinned, so it's probably important
Llutozz  [developer] Oct 16, 2016 @ 10:24am
Information For Mission Makers
This is a thread for mission makers that wonder what the different spawns, tank paths, flanks and more are. You could always peek inside the mission that we made but this is for people that want to create their own missions for the map.

Spawns
  • Where spawnbot (spawns them in the main spawn.)
  • Where spawnbot_side (spawns them in the side spawn.)
  • Where spawnbot_invasion (spawns them in both spawns mentioned above.)
  • Where spawnbot_mission_sniper (for Snipers.)
  • Where spawnbot_mission_spy (for Spies.)

Tank Path
  • boss_path_1 (the only tank path. Makes them take the left side from the hatch.)

Flanks
  • Tag nav_prefer_main_front (restricts the robots to only use the main path for the first half of the map. Closer to the frontlines.)
  • Tag nav_prefer_main_back (restricts the robots to only use the main path for the second half of the map. Closer to the frontlines.)
  • Tag nav_prefer_flank_front (restricts the robots to only use the flank paths for the first half of the map. Closer to the pit.)
  • Tag nav_prefer_flank_back (restricts the robots to only use the flank paths for the second half of the map. Closer to the pit.)

View this image for additional clarity:
https://steamuserimages-a.akamaihd.net/ugc/945081401923028226/E464E51BBAA12857E014930E7665C26AFBA038EC/

Endurance Mechanic

Without Endurance (No Bomb Timer)
Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger }
With Endurance (Bomb Timer)
Wave { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger }

Hope this helps for anyone making missions for this map. All of this is possible in the normal Underground (except for the endurance mechanic.)
Last edited by Llutozz; Jul 7, 2021 @ 4:57am
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BlazingDiancie Oct 19, 2016 @ 7:30am 
Ah, excellent. Now for some evilness to begin... >:)
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