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Same goes for many, if not the majority, of homes and housings. "Build a colonial small house" isn't very helpful.
Some other descriptions include the building costs which is obviously completely unnecessary as the resources are always displayed at the bottom of the tooltip.
Some production buildings which seem do the same things have different descriptions or descriptions which could be worded better. E.g. Mini Hunter, Hunting Cabine, Hunter, Hunter Cabine. Or the Gatherer buildings.
The description of the "Fisherman" building is literally just "Fisherman". I mean, it's kinda obvious what a building called Fisherman is going to do, but still...
Examples for good descriptions would be of: Bee Shelter, Saltbox House, Resource Depot, Medieval Normal Barn.
It's already a pretty huge amount of work, ironing out all the descriptions to make them all "feel" the same would add thousands of lines of editing for not much gain from a gameplay point of view.
There's also a couple of "industrial" buildings from other mods that don't show a radius. I'm not sure if that's because the whole unhappiness thing was skipped so they don't generate any, or if it's just the displaying bit of it that got forgotten.
Is there a guide or a reference to see what the different colors signify? i.e Dark red, purple, yellow, etc. Or, is it a simple difference from modder to modder?
Thanks!
I noticed lately that my people are going through luxuries like no-tomorrow eventhough overall happiness is almost full. I feel almost like it's too easy to have people happy but they burn luxuries a bit too quickly at the same time.
Also, is there a way to scale back herbs a bit or make more uses? I get thousands of herbs (I'm big on gathering wild foods) and once I have a few foods going, the people don't really seem to be using the herbs. Since a lot of traders won't accept herbs, they just keep piling up. Like making oil: the oil press uses a lot of input but the output will stock a lot of houses for a while since they only take small amounts. Sometimes Fish are in the same boat (haha, no pun): there aren't many refined products for fish. Sometimes your people are starving and other times they're swimming in boring fish. I know the point of most refinement is to turn less into more, but I wouldn't mind a couple that worked the opposite way if making something desirable.
Aright, that's just my 10cents. Thanks for everything and keep up the good work.