Counter-Strike 2

Counter-Strike 2

de_construct
cuki Oct 8, 2016 @ 9:15am
de_construct
Amazing map! I love the work put in it but some details will work good. You should make the well on the B site so that you can get in there and plant the bomb there.But I don't get the little door which goes nowhere at the blue room. I really like the A bombsite because it's easy to defend. I really like the balcony too! You should make some hiding spots for players and ninja defusers. The bots on the other side, they don't know the map very well, but I know how hard bots are to understand good the map. The map is huge you should make the T spawn more smaller and rotating from B to A is hard if someone is defending. I think the map is very good !.
Keep detailing and working on the map! Really good one!
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Fuzzgun  [developer] Oct 8, 2016 @ 12:46pm 
Thank you for all your wonderful feedback!

Yeah some cheeky plant positions could make the map more fun. I always enjoyed some of the weird plants 1.6 had.

Ah, good catch! That little door to an empty room will be removed by the next update. That was left in from previous versions of the map. I hated what it did to the gameplay, so I instead replaced it with the outside balcony, which I am glad you enjoy!

I want to try to prevent having too many annoying ninja corners, but I could see one or two spots on the map could help keep both teams aware and diligent in their corner checking. There IS a secret spot on A site that I have left in, but you need a friend to get to :)

Yeah the bots are a disaster. Once this map gets to its final stages, I will have to set a bot pathing mesh (I dread that boring, boring day!).

I agree. T Spawn is in drastic need of a makeover. It is that way from trying to perfectly time the meetup locations of Ts and CTs at the start of the map, but now I need to get creative in making it not be a wide open eye-sore.

Great point about the CT rotate! I hate maps where you feel hopeless when the bomb is planted at the other site. I will start working on trying to find a creative solution that shortens the CT rotate, without ruining the rest of the map.

Thank you so much for all your feedback! This sort of feedback is what will make the map go from where its at now, to something really worthwhile! If you can think of anything else, don't feel afraid to let me know.
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