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This has happened to me with various themes.
Details:
System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Light.set_shadowBias (single) <0x0008d>
at LightingRebalance.UpdateLighting.Postfix () <0x0006f>
at (wrapper dynamic-method) DayNightProperties.UpdateLighting_Patch5 (object) <0x00e9b>
at DayNightProperties.Refresh () <0x000f5>
at ThemeMixer.ThemeMixerManager.set_MoonTexture (ColossalFramework.Packaging.Package/Asset) <0x000c8>
at ThemeMixer.ThemeMixerInfo.LoadAsset (ThemeMixer.ThemeAsset,bool) <0x00562>
at ThemeMixer.ThemeMixerManager.LoadAllAssets (bool) <0x00091>
at ThemeMixer.ThemeMixerManager.Initialize () <0x00225>
at ThemeMixer.ThemeMixerManager.OnLevelLoaded (ICities.LoadMode) <0x00023>
at ThemeMixer.LoadingExtension.OnLevelLoaded (ICities.LoadMode) <0x00067>
at LoadingWrapper.OnLevelLoaded (SimulationManager/UpdateMode) <0x0008b>
Immediately upon loading a map or save with the mod enabled in the Content Manager, but NOT enabled in the Options panel, sometimes the grass texture, or sometimes the sand texture from the theme mixer settings overrides the loading theme texture.
This is easily fixed in game by going to Options, and switching the Mixer on and then off again. But it is useful to know that loading a save or map might have incorrect settings at first.